Alterac Valley, Horde POV

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Re: Alterac Valley, Horde POV

by Niko » Mon Aug 10, 2015 7:17 pm

.. could we please hold back the trolling.
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Re: Alterac Valley, Horde POV

by riq and snog » Mon Aug 10, 2015 8:36 pm

Its not trolling... if both teams have a smart def progress push can only be made with reinforcements, thats how its suppossed to be. If you change the spawn rate of the npcs nobody will give a crap about turning in items because once again it will be rush games. Knowing how to defend efficient ()not turtling, positioning, and smart usage of reinforcements is the key to victory! i did premade 10-15 guys exclusively dedicated to defense on both sides and the fun was great. Long bg, lots of rep, equally op choke holds on both sides and crazy amount of kb Hk. Defense starts at field of strife. As horde its just more movement and retaking fwgy every once in a while for the push back but its equally effective to fappin on dun baldar bridge. You should be happy snowballs with pushback havent been introduced yet, cuz thats op on bridg:-)e
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Re: Alterac Valley, Horde POV

by Niko » Mon Aug 10, 2015 10:06 pm

Hence adding a reduced agro range or removal of agro range is to be considered, if the spawn time isn't removed. It's disgusting how overpowered the alliance base is compared to the horde one and don't you play stupid trying to deny this.
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Re: Alterac Valley, Horde POV

by Niko » Wed Aug 12, 2015 1:23 am

Right now, we're having one of the most even alterac valleys thus far, some unlucky moves lead to allies being pushed back to Dun'Baldar and now we're stuck without icelord or wolfriders, and we.. can not do shit.

We've been stuck here on the bridge for an hour, trying to organize several rushes and backdoors, but the allies are as I said even, so we can't do absolute shit and people start to afk out (alliance win inbound).
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Re: Alterac Valley, Horde POV

by Chexr » Wed Aug 12, 2015 6:15 am

If the Horde had 30+ people defending Alliance wouldn't be able to progress either. Infact the last 5 games I was in the Alliance couldn't even take Iceblood Tower when the Horde had like 6 people on defense.

Both teams have choke points, both teams can turtle at the choke point if they want and are coordinated to hold off an attack. Defense and offense is crucial to winning AV for both teams.
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Re: Alterac Valley, Horde POV

by Niko » Wed Aug 12, 2015 2:06 pm

^ this is common reasoning, this isn't looking objectively at the alliance base.
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Re: Alterac Valley, Horde POV

by Simonich » Wed Aug 12, 2015 10:30 pm

Then fix ground assault and make ram riders repeatable. There. Turtling will feel progressive as I once repeated.
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Re: Alterac Valley, Horde POV

by Ramora » Sat Aug 15, 2015 11:31 am

Fix these obvious problems:

-Invulnerable Flag Capping.

-Summon Bugs.

-Non-Lootable Corpses.
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Re: Alterac Valley, Horde POV

by Cronotrigger » Sun Aug 16, 2015 8:12 am

so what, horde have lok who is 10000x better than Ivus. the choke point at IB tower and GY is also extremly effective against alliance. 3 or 4 horde can easily defend against 20 alliance there.
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Re: Alterac Valley, Horde POV

by Niko » Sun Aug 16, 2015 8:41 pm

Cronotrigger wrote:so what, horde have lok who is 10000x better than Ivus. the choke point at IB tower and GY is also extremly effective against alliance. 3 or 4 horde can easily defend against 20 alliance there.

Please refrain from trolling the thread, thank you.
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