Player movement sync is bad

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Re: Player movement sync is bad

by Doofoos » Mon Mar 16, 2015 4:58 am

i can confirm this, it is almost impossible to shred\backstab running player by normal way - i have to run BEFORE my target and predict his movements to do attacks from behind, such a nonsense
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Re: Player movement sync is bad

by norm964bgb » Mon Mar 16, 2015 8:40 am

Hello people,

it will always be like this. There are assian, middle east and american players with bad latency. It's not their fault it's just the long way to France.
So deal with it and start adapting to it like the rogues on Feenix did it: The became hemo rogues with slow MH, fast OH. It's the only way to actually deal with this. :/
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Re: Player movement sync is bad

by Stone » Mon Mar 16, 2015 11:01 am

I don't have that problems at all. I know what you mean but I'm sure it's fine on Nostalrius.
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Re: Player movement sync is bad

by kegboy123 » Mon Mar 16, 2015 12:39 pm

Stone wrote:I don't have that problems at all. I know what you mean but I'm sure it's fine on Nostalrius.


oh yes you dont have this problem so no one else does.. its fine on nostalrius of course :))))

you win. epic win. give this man an award because he is very smart

nothing to discus please close topic
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Re: Player movement sync is bad

by Shadowlurk » Mon Mar 16, 2015 1:04 pm

This is what happens when other people lag.

You'll never see this when both yourself and the person you are looking at have good latency.
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Re: Player movement sync is bad

by rain » Tue Mar 17, 2015 2:32 am

Shadowlurk wrote:This is what happens when other people lag.

You'll never see this when both yourself and the person you are looking at have good latency.


Maybe theres way to optimize it or make it sync more often.
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Re: Player movement sync is bad

by Drooppi » Tue Mar 17, 2015 3:49 am

rain wrote:
Shadowlurk wrote:This is what happens when other people lag.

You'll never see this when both yourself and the person you are looking at have good latency.


Maybe theres way to optimize it or make it sync more often.



I agree with Shadowlurk, which is why I asked "do you have the same issue with 2 people that have good ping?", but didn't read an answer.

There won't be a way to optimise it, except having players divided by geographic zones. If my computer takes 400ms to answer the server, and vice-versa, there's simply no way you get an updated position that is less, or the server would have to start guesstimating what a player is going to do in his next 300ms after the update, not gonna happen.
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Re: Player movement sync is bad

by Tam » Tue Mar 17, 2015 7:32 am

norm964bgb wrote: It's not their fault it's just the long way to France.

yeah sure
thats why devs accepted problem and said they r working on it:
Daemon wrote:We are working on it currently. We have a patch ready, that increased overall performance by more than 10% during our tests.


server has delay each time when online is more than 5k+ players
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Re: Player movement sync is bad

by buczech » Tue Mar 17, 2015 7:52 am

i have constant 30ms and sometimes i cannot get to hitbox but sometimes it goes well. But population makes it alot worse, when i log in at early hours when there are 2,5k+ people online i hardly notice any delay while at later pm times with ~5,5k people online, there's very noticeable delay. I'm not talking just about pvp if you try to cast bloodrage and battle shout, you'll see that difference.
Only what can be suggested to improve this is player limit, but question is if it is worth just to improve pvp quallity for few classes.
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Re: Player movement sync is bad

by Linc » Tue Mar 17, 2015 8:37 am

This post is also about this viewtopic.php?f=2&t=3903
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