Zetox wrote:Spending time on your character is fundamental feature on vanilla whether it's leveling or gearing up. You're suggesting destroying the antecedent time to allow more time on the consequent.
Which is precisely parallel towards what Blizzard imported into the expansions exponentially growing within the paradigm of preparation and mechanics.
Less preparation but MORE mechanics. But isn't that why people play vanilla wow??
Because the more time you prepare on something the more important it becomes to you.It's an age old principle that's not going anywhere; and I hope Nos keeps it that way!

You want to modify the 1.12 experience? Fair enough Nos is already doing it to try and bring us back to 1.1 which is a huge task in and of itself but I think is commendable!
I don't think that 'time leveling' is the primary cause of population like you seem to suggest; rather the quality of the server which includes things not limited but like (scripting, community, staff involvement).
I understand that it takes away from the vanilla experience, but I'm making the point that there are a huge number of people that aren't interested in the leveling portion of the vanilla experience, and that it can do the exact opposite, and keep people away from a server. I don't care if my opinion sounds like something Blizzard did to their game. They made the one we are trying to emulate, so clearly they're not the worst thing to be compared to. Every time someone uses the word "blizzlike" what they should be saying is "not blizzlike, but what we thought was a good snapshot of blizzard." Adjusting the experience rate isn't changing the game into anything close to what retail is now. LFR and LFD did that, cross realm functions did that, arenas, dailies, everything that turned the game into a "do this every day and you'll never need to actually try to accomplish things" did that. There is no real interaction between people, there isn't the closeness of server communities, it's just been universally turned into a solo-able game. Experience rates are a tiny portion of that, and don't keep you from seeing the same people around, or having to actually talk to people in order to accomplish common goals.
Private server communities are generally small. You see the same people, run dungeons with them, trade with them, and hang out with them. Leveling slightly faster WITH THEM isn't going to turn the game into retail.
Both Nostalrius and Kronos are doing everything they can to get the upper hand, but I KNOW that if one of them had even x2 experience that would go a long way in getting players NOT JUST from the other server, but also from Feenix, Valkyrie, Rebirth, Vengeance, take your pick.
Warsong on Feenix is one of the highest populated vanilla servers in existence, and it has been for the last 4-5 years. They have higher experience rates, mediocre scripting, and the overall shittiness of being Feenix. However, it's not hard for people to jump in and be able to start experiencing content, which is why their population has been able to stay functional. Don't get me wrong, it's an awful server and I have never, and will never play it, but... it shows that there is a huge market for higher xp rate servers.
If you don't think that the leveling in vanilla is a hindrance, especially for players who already have high leveled characters on other servers, then we'll never be able to come to any kind of understanding. That should be something that everyone knows and acknowledges. Leveling in vanilla is long and tedious.
People like leveling at x1, and people don't. HOWEVER, I'm pretty sure that both of those groups of people are mostly interested in the level 60 content, so why not have that be the main focus.
I don't think Nostalrius is going to change. I don't think Kronos is going to change. I know and understand why no one will change, but I don't think the reasons are good.