bloodfirst wrote:Actually BWL was clean in one night on retail too except Nefarian who die some weeks later.
Mc last long back in the days only because it was the first raid, so people has to lvl 1-60 => learn making raid => learn cooperation in guild => discover strat => learn wiping etc... That the only reason Mc last some month instead of some days like BWL or ZG. The 2 ( 3 ? ) raids really challenging were AQ 40 - 20 and ofc and much above all Naxxramas..
Wrong. MC took a long time to clear initially because it was tuned to a higher difficulty. It was a common practice at blizzard to re-tune content to be easier as time went on so that guilds which were low-skilled were still able to see content they paid for. Blizzard openly admitted this practice on their forums in response to casual players whining about how content was too hard. It caused quite a shitstorm among the raiding community who mostly came over to WOW from everquest. A lot of us quit in TBC when blizzard definitively told us that this is how they did, and how they will continue to manage WOW game design, because casuals had the right to see content too.
Your assumptions are just flat out wrong, and this leads me to believe that you were not part of the playerbase who beat the pre-nerfed MC alongside real raiding guilds such as Eminence, C'Thun, Overkill et al. MC was originally designed with golem trash capable of critting for 5.5k hp, and crit frequently unless you had 300 +defense.
The lava packs in the back half of MC blasted the raid with aoe fireballs which frequently crit for 5k unless you had moderately strong fire resist (150+) The reason why it took awhile to consistently clear MC on retail is because it was originally harder than the version ur pansy ass guild saw.