Day 2: Herb Changes

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Re: Day 2: Herb Changes

by Tosicx » Sat May 16, 2015 12:02 am

Dear staff, please, consider double checking herb / mining nodes respawn rates. Within the last month i can say for sure that this isn't anything close to how it was on retail, it's just impossible. No one here can tell me that there were constantly only 1-2 stacks of mountain silversage or 2-3 dreamfoil (an example) back on retail. There is just general lack of herbs because of so many players. I even tried at 05h in the morning when population is lowest and i was able to gather only 3 herbs within 1 hour (!!). Please, once again, either lower the respawn timer or do anything else that will help us, thank you.
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Re: Day 2: Herb Changes

by Hammersplat » Sat May 16, 2015 3:42 am

Momoh wrote:
Lachis wrote:2 hours in winterspring 30 Silversage, 1 lotus
1 hour in azshara 6 sansam 4 sungrass 3 purple lotus
1 hour in steppes 7 dreamfoil 2 silversage
1 hour in felwood 9 gromsblood 3 plaguebloom 4 dreamfoil

.


And that's bullshit. You're either trolling lying or dumb not to realise someone is herbing on the same rotue as you, except he's slightly ahead.


It seems right to me. There are still people questing in every corner of the map, it doesn't matter if you are behind someone. A couple of weeks ago i was farming icecap and was getting approx 3 for every lap of winterspring, i tried all different times of day. It's too much wasted time riding around, this week i went to MC without a single potion.
I'm a casual, i don't play 24/7. I played in 2004 and i was casual then too, i got enough herbs and did a couple of dungeons and a raid a week no problem.
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Re: Day 2: Herb Changes

by Rhinzual30 » Sat May 16, 2015 4:42 am

Hammersplat wrote:
Momoh wrote:
Lachis wrote:2 hours in winterspring 30 Silversage, 1 lotus
1 hour in azshara 6 sansam 4 sungrass 3 purple lotus
1 hour in steppes 7 dreamfoil 2 silversage
1 hour in felwood 9 gromsblood 3 plaguebloom 4 dreamfoil

.


And that's bullshit. You're either trolling lying or dumb not to realise someone is herbing on the same rotue as you, except he's slightly ahead.


It seems right to me. There are still people questing in every corner of the map, it doesn't matter if you are behind someone. A couple of weeks ago i was farming icecap and was getting approx 3 for every lap of winterspring, i tried all different times of day. It's too much wasted time riding around, this week i went to MC without a single potion.
I'm a casual, i don't play 24/7. I played in 2004 and i was casual then too, i got enough herbs and did a couple of dungeons and a raid a week no problem.

If it really is that bad, then I do think the devs should increase the spawn rate. Yes this server has a population of 6.5k, and that's why. That's several times higher than what Blizzard considers normal, 1.5k is roughly what is/was deemed acceptable around Vanilla retail. In order for the server to be Blizzlike, measures need to be taken to ensure that the professions, gathering and crafting, can be reliably leveled along with the character with some decent investment in time/money. I remember my Tauren Warrior back before TBC was released being able to mine enough Copper in the starting zone and ores in the later zones to keep myself equipped with the Blacksmithing-crafted gear, even if it wasn't as good as dungeon stuff.

Yet not even a week ago, someone in a guild I belong to complained that even with all the searching they did for nodes, their Mining was only at 20, yet their Skinning was at 145. The herbs and ores need dynamic spawning, as they're on a server that has, at peak times, over 4x the normally accepted population on a Blizzard server. Considering just how important consumables are in raids, this is a bigger issue than some people are willing to acknowledge.
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