[Post Bugs Here] The Bug Thread

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Re: [Post Bugs Here] The Bug Thread

by Holystrike » Sat Mar 14, 2015 11:05 am

Paladin: Seal of Command

Seal of Command SHOULD:

do 2x damage on crit

Never: miss, parry, be blocked or dodged

have its hit calculated based on melee hit, however when missing say resist instead of miss

have a 1 second internal Cooldown so it cant proc more then once off attack multipliers such as hoj or reckoning

have a 0.5 Second delay following white damage to allow for vengeance effects.



CURRENTLY:
Treated as physical meaning that It can miss, be parried, be blocked, be dodged

does not say resist when it misses

Has no delay meaning it receives to benefits from previous white crits causing vengeance

Deals 2x damage
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Don't work Land mine

by m47n0x » Sat Mar 14, 2015 12:08 pm

Don't work Land mine, when I put mine mob begins to attack the mine when the mob goes through mine, mine don't boom
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Re: [Post Bugs Here] The Bug Thread

by m47n0x » Sat Mar 14, 2015 12:12 pm

when I put mine mob begins to attack the mine when the mob goes through mine, mine
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Re: [Post Bugs Here] The Bug Thread

by cnzjs » Sun Mar 15, 2015 8:47 am

2 quest bug:
first:The Spider God
http://db.vanillagaming.org/?quest=2936
you can not click the thing,nothing happens when mouseover:
1.JPG
1.JPG (105.43 KiB) Viewed 2600 times


second:I can not take quest from this board:
2.JPG
2.JPG (96.33 KiB) Viewed 2600 times


I certainly remember there's quest on this board.

Regards!
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Re: [Post Bugs Here] The Bug Thread

by shadycharacter1 » Sun Mar 15, 2015 9:47 am

1. Getting dazed while barriers are up (PW:S, Ice barrier, Mana shield)

2. Mobs continue to attack under fear effects

3. Tauren shapeshift models are ridiculously huge, it wasn't anything like this on retail

The first two are gamebreaking, I'd love to see them fixed soon
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Re: [Post Bugs Here] The Bug Thread

by shadycharacter1 » Sun Mar 15, 2015 12:03 pm

Image

I can also see these bugged windriders along flight paths, except they're moving on the ground
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Re: [Post Bugs Here] The Bug Thread

by shadesofjoe » Mon Mar 16, 2015 2:55 am

Mor'Ladim in Duskwood should not be level 38. These pieces of information suggest he was most likely level 35 elite.

WoWHead TBC comments are saying it looks like he was "dropped" to level 30 from Vanilla
http://www.wowhead.com/quest=228/morladim#comments

Blog from 2005 saying
Watch out for Mor’Ladim, a level 35 elite, who wanders in the north west part of the cemetery.
And finally a Thottbot Wayback Machine grab from October 2007:
https://web.archive.org/web/20071020041 ... or%27ladim
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Re: [Post Bugs Here] The Bug Thread

by Avshar » Mon Mar 16, 2015 8:35 am

like all the mob links are broken in low lvl dungeons, especially in RFD, RFK, SM.. was able to pull one mob out of group of 3-4.

herbalism + mining bugged, way too many nodes, did find around 5-6 herb. nodes at one spot, same applies to mining, found like 5-6 nodes in a 15y area.

Every time i invite someone to group who is in a different zone, he has like 10 random debuffs/buffs, pet animation etc..

Traveling on a zeppelin while in a party crashes your wow, while traveling on a zeppelin from stv to uc also kills you and crashes your wow.

Mobs outside of an instance should always evade and reset when you walk in the instance, currently they wait in front of the portal and bug your combat. Probably bugged the other way around, when you jump out of the instance.
...'Cause the players gonna play, play, play, play, play
And the haters gonna hate, hate, hate, hate, hate...
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Re: [Post Bugs Here] The Bug Thread

by Avshar » Mon Mar 16, 2015 8:37 am

Bashta wrote:Has anyone had any problems after finishing the "The Lost Fragments"? After collecting the 3 fragments and giving them to the dwarf in Badlands I didnt get the last part for killing the princess in Arathi. He is supposed to do some RP then offering the quest back.

I tried deleting WDB folder but to no avail. Any workaround considering quest chain reward is a really cool trinket.


Yes, confirming, he did not offer the follow-up quest.
...'Cause the players gonna play, play, play, play, play
And the haters gonna hate, hate, hate, hate, hate...
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Re: [Post Bugs Here] The Bug Thread

by Stone » Mon Mar 16, 2015 10:57 am

Avshar wrote:lherbalism + mining bugged, way too many nodes, did find around 5-6 herb. nodes at one spot, same applies to mining, found like 5-6 nodes in a 15y area.


Bullshit, working as intended. In places like caves or mines you should ALWAYS be able to find mining veins, especially copper and tin. For example, Gold Coast Quarry cave works as intended and there's nothing wrong there are around 7 nodes in that cave. Caves and mines should also have their own pooling aswell and what I've noticed, they're just fine on Nostalrius.
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