Official CLASS Bugs Thread

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Re: Official CLASS Bugs Thread

by Riki27 » Mon Mar 23, 2015 1:08 pm

Hunter:
I don't know if is my character bugged or this is general bug but I'll explain issues on my lvl11 NE hunter:
- Cat pets tamed in Teldrassil don't have pet spell book
- Tallstriders in Darkshore have pet spellbook but missing spells, only cover is present.

- After I went to Dun Morogh to test pets, cats and bears don't have spell book too.
- Boars and wolfed have spell book but just cover spell.

- After voyage with boat/zeppelin sometimes icon near your pet who indicates happyness state can desapear so hunter can't know if his pet is green or red and if some time pass he can easy lost his pet forever, pet will escape (/reload not helps just relog or dissmiss pet and call it back)


Tracking (Hunters and Druids):
- All tracking dots on minimap are RED (hostile look) friendly and enemies
- All dot icon is red inside with yellow circle around like hostile NPC.
- There is no any difference between NPC and players in minimap, in official WoW players used to have a bit darked red color with white tiny circle.


Found another 2 non-class bugs:
- Players can enter while mounted in the Temple of the Moon in Darnassus without to be dismounted and run around where they want, even on the balcony.

- In official game to meet some fraction and to start to be neutral with them we needed to speak with NPC who belongs to that fraction, here as I saw is enough to target NPC of some fraction from 20,30, 50 yards and that fraction is added to our character list and message apears: "You are now neutral with..."
Last edited by Riki27 on Tue Mar 24, 2015 12:29 am, edited 4 times in total.
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Re: Official CLASS Bugs Thread

by Teence » Mon Mar 23, 2015 3:38 pm

Can someone clarify the Cat form double-AP bug and what effects a fix will have? Is Cat form itself just providing twice as much AP as the tooltip says it should? At the moment I haven't noticed Cat damage to be that high, certainly not to the extent that it feels bugged.

On the other hand, I have noticed that some mobs, especially single named quest targets and rare mobs, appear to take substantially more damage than normal mobs. It feels like I'm doing 30-50% more damage than I would be doing on generic quest targets. I'm talking about a Ravage crit for 700+ on Sin'dall last night, which is way outside the typical 500-550 range that I get on normal mobs. Perhaps this is related to the AP bug or maybe an armor bug with some of these mobs?
Last edited by Teence on Mon Mar 23, 2015 4:13 pm, edited 2 times in total.
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Re: Official CLASS Bugs Thread

by kohet » Mon Mar 23, 2015 4:04 pm

paladin bug in retri tree i dont think improved blessing of might talent works ...
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Re: Official CLASS Bugs Thread

by thoryphes » Mon Mar 23, 2015 4:06 pm

Rogue:
Im not sure if its a bug, but it seems to me that when you pop evasion to avoid melee dmg, mobs tend to crit more often instead of dodge their attacks. I have this happened 10+ times, when u check the combat log it says dodge dodge crit crit dodge crit etc, but no normal hits almost at all.
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Re: Official CLASS Bugs Thread

by simppi » Mon Mar 23, 2015 4:25 pm

kohet wrote:paladin bug in retri tree i dont think improved blessing of might talent works ...


It works.
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Re: Official CLASS Bugs Thread

by RandomXscrub » Tue Apr 07, 2015 8:49 pm

Anyone have a "list" of druid talents that don't work?

I allrdy know about the Faerie Fire visual bug.
I have also recently acquired the "Omen of Clarity" talent, but it never seem to proc. (Im playing feral)
these talents http://db.vanillagaming.org/?talent#0zLVhoZAMMsfbdtV

Anyone else noticed this?
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Re: Official CLASS Bugs Thread

by RandomXscrub » Tue Apr 07, 2015 10:06 pm

Teence wrote:Can someone clarify the Cat form double-AP bug and what effects a fix will have? Is Cat form itself just providing twice as much AP as the tooltip says it should? At the moment I haven't noticed Cat damage to be that high, certainly not to the extent that it feels bugged.

On the other hand, I have noticed that some mobs, especially single named quest targets and rare mobs, appear to take substantially more damage than normal mobs. It feels like I'm doing 30-50% more damage than I would be doing on generic quest targets. I'm talking about a Ravage crit for 700+ on Sin'dall last night, which is way outside the typical 500-550 range that I get on normal mobs. Perhaps this is related to the AP bug or maybe an armor bug with some of these mobs?


There are mobs in this game without armor, so bet you have just met some of them . Totaly agree tho, Im also not seeing the "ap bug" as my dmg is pretty much normal :)
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Re: Official CLASS Bugs Thread

by rikukyu » Wed Apr 08, 2015 3:46 am

Totemic Focus (Resotration Talent) doesnt affect some totems, such as:

Mana Spring Totem should cost 100 without the talent
Magma Totem should cost 25% less with the talent
Searing Totem should cost 25% less with the talent
Last edited by rikukyu on Sat Apr 11, 2015 7:40 am, edited 1 time in total.
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Re: Official CLASS Bugs Thread

by derpsheep » Wed Apr 08, 2015 4:40 am

Warlock: Sacrificing the voidwalker doesn't sacrifice the voidwalker. It just gives a shield with no penalty.
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Re: Official CLASS Bugs Thread

by themagoo » Wed Apr 08, 2015 8:34 am

Priest :
Levitation on water makes you walk one feet above the water, instead of walk on the water.
Swp from 2 differents priests cant stack on a single target
Mindflay has graphic bug when recasting it like warlock drainlife
Mentalcontrol, when cancelling can cause a bug which prevents the priest to cast any other spell. Have to die or
relog to fix this ?
Shadowform has a graphic bug when using mount in shadowform. Its simply less darker and more purple. Have to relog or recast shadowform to fix this. Just a graphic bug who makes priests look like faggs :p
VampiricEmbrace can crit while it should not
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