[Post Bugs Here] The Bug Thread

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Re: [Post Bugs Here] The Bug Thread

by Arise » Fri Mar 27, 2015 10:01 pm

-Quest: "The battle for Arathi Basin!" is bugged.
Assaulted flags are not counted for the quest objectives. So quest can't be completed.

-Quest: "Rig Wars", box with quest item after final boss has a 5 minute respawn timer.
This means the last person in the group will have to wait around for 20 minutes after completing the instance till he can loot the chest for the quest item. Makes no sense and should be instant respawn.

-Dungeon. Mobs in Razorfen Kraul have terrible linking, if any at all.
You can just pull mobs from a pack in 1 by 1. There seems to be hardly any linking between the mobs in RFK and it makes the instance far easier than originally intended.
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Re: [Post Bugs Here] The Bug Thread

by Sumarious » Sun Mar 29, 2015 12:02 am

Chat Channels Do Not Change In Flight

Normally when on a flight plan, chat channels change as you go from zone to zone.

Now, when you fly out of a city, you remain in that city's general as well as trade until you land.

Upon landing, channels change to the current zone.
Sumarious
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[Bug] Hunter Pet Happiness

by Sumarious » Sun Mar 29, 2015 12:31 am

I believe there is a configuration error with the rate at which hunter pet's happiness degrade.

I've not timed it yet.. But i'm having a hard time questing and keeping enough money to buy my pet food.
I'm having to feed him ever minute or so. He is constantly going to unhappy. Every piece of meat I pick up has to goto him just to keep him from leaving. Vanilla's rate was never this high. I go out on one quest with a stack of 40 meats, just hoping I have enough to keep my pet with me.

And yes.. I do understand meat levels are taken into account. He's eating the most expensive meat I have access to buy, as well as from yellow mobs.
Sumarious
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Polymoprh + Fear Bug

by Valek » Sun Mar 29, 2015 2:16 am

First of all, sorry for my bad English. Well, me and some other guys found a bug involving polymorph + fear while doing Jintha'lor elite mobs in The Hinterlands. If a mage polymorphs a mob and a warlock fear that same mob while sheeped, when polymorph/fear brake by doing dmg, that mob somehow remains under poly/fear effects "forever" (it stops attacking and sometimes even wander a bit). This bugs allows attacking a mob without being counterattacked by him. I didn't have the opportunity to test this in another place, but this must be verified, since it is potentially game breaking.
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Re: [Post Bugs Here] The Bug Thread

by Moonrae » Sun Mar 29, 2015 6:05 am

Gothic wrote:- Pets in agressive mode can attack unflagged players


This is also true for shaman fire totems.
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Re: [Post Bugs Here] The Bug Thread

by brewman12oz » Sun Mar 29, 2015 7:23 am

I'm not sure how widespread this problem is, but I have noticed a significant problem with voidwalker's torment. I've noticed voidwalker's torment will not hold aggro properly. They will attack me immediately after I cast drain life. This is with improved torment and proper rank torment. Does anyone else notice this problem?
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Re: [Post Bugs Here] The Bug Thread

by brewman12oz » Sun Mar 29, 2015 7:26 am

I believe warlock's voidwalker is bugged when it comes to holding aggro. With improved torment and max rank torment, my voidwalker has trouble keeping aggro. Mobs will switch to me after 1-2 ticks of drain life, with dots applied. I do not believe this is meant to be. Does anyone else experience this?
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Re: [Post Bugs Here] The Bug Thread

by Goodtry » Sun Mar 29, 2015 8:35 am

brewman12oz wrote:I believe warlock's voidwalker is bugged when it comes to holding aggro. With improved torment and max rank torment, my voidwalker has trouble keeping aggro. Mobs will switch to me after 1-2 ticks of drain life, with dots applied. I do not believe this is meant to be. Does anyone else experience this?

Can't say for sure as I haven't tried a warlock on this server, but that sounds about right. Remember that Drain Life both deals damage and heals, effectively causing double the threat.

I remember mostly sticking with succubus or Imp on retail, they did a little more damage while still holding aggro long enough to apply dots. Granted, I leveled affliction, (still used voidwakers a lot 40+, best pet for Dark Pact...) but from what I saw, voidwalker tanking required very careful dps, mostly wanding.
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Re: [Post Bugs Here] The Bug Thread

by brewman12oz » Sun Mar 29, 2015 3:20 pm

@goodtry well yes on retail aggro wasnt as big a problem, thats kinda my point. I havent experimented much with
succubus, but In retail my voidwalker had no problem holding aggro for as long as he had mana to spam his taunt. It just gets annoying having my channeled spells be interrupted from switched aggro when I dont believe it is intended.
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Re: [Post Bugs Here] The Bug Thread

by neojamon » Mon Mar 30, 2015 11:01 am

- Shaman flametongue weapon animation broken. The character shows a cast animation of a shock spell, it should be a normal attack animation like the rockbitter weapon.

- Rockbitter weapon sometimes procs a flametongue weapon attack.

- Totems are attacking neutral creeps/characters.

- Lightning shield procs on every attack. This effect may only occur once every few seconds as the ability tooltip says.

Thanks!
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