Opening of new servers.

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Re: Opening of new servers.

by Rhinzual30 » Mon Jun 01, 2015 7:05 pm

PanTheSatyr wrote:
Insignia wrote:
PanTheSatyr wrote:Your definition of "successful" may include "first to clear", but mine doesn't.


There, you already lost your own arguement.
The most successful guilds are the most famous ones in which fame roots from world's firsts = The most hardcore.

Please try again later, better luck next time.


Wow, you consider successful guilds to be "famous ones"? I couldn't name you ONE guild from Vanilla WoW that was "famous". They're just gamers, not celebrities, and they're certainly not worthy of praise for winning a game. That's like saying, "Hooray! Tommy won at Monopoly!" That's great if Tommy is 8 years old. If he's in his 20's... he needs to get out more.

Personally, a "successful" guild is one where people become friends outside the game and have fun clearing content at whatever pace they decide is best for them. Guilds that rush-rush-rush to complete content are the ones who sit for weeks/months waiting for a new patch, bored and with nothing to do. I feel kinda sorry for them.

So I didn't lose, and neither did you. We have differing opinions of what constitutes "success". And I doubt we're going to see eye-to-eye or change each other's minds. :D

You only win at Monopoly when all the other players give up in disgust and smack their piece to send it flying into the wall and yell at you hogging all the good property squares and overcharging them. Monopoly ruins friendships, just like ninja-looters in a PuG (not saying you or anyone here is one, just saying) dungeon run.
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Re: Opening of new servers.

by Samwise » Mon Jun 01, 2015 7:21 pm

flashback wrote:
ExpJustice wrote:Classic didnt have Cross realm BGs either and it worked out. Why shoudnt it work out here with a population more then big enough for at least 2 servers.

Who told you that shit?
Vanilla HAD A CROSSREALM BGs. Read this 1.12.0 patchnote.


Yes, at the tail end of classic WoW's lifespan, there were crossrealm battlegrounds. For the vast majority of the classic days however, crossrealm battlegrounds were not a thing, and it still worked, even with a 2.5k population cap.
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Re: Opening of new servers.

by flashback » Mon Jun 01, 2015 8:58 pm

Samwise wrote:
flashback wrote:
ExpJustice wrote:Classic didnt have Cross realm BGs either and it worked out. Why shoudnt it work out here with a population more then big enough for at least 2 servers.

Who told you that shit?
Vanilla HAD A CROSSREALM BGs. Read this 1.12.0 patchnote.


Yes, at the tail end of classic WoW's lifespan, there were crossrealm battlegrounds. For the vast majority of the classic days however, crossrealm battlegrounds were not a thing, and it still worked, even with a 2.5k population cap.

Its still worked, but...
Crossrealm mechanism allows us to play, not to wait for allies. With 4k or 5k online at this shard (sry for UO slang), i used to wait about 1-2 minutes. In prime time. With 2,5k players it can be neverending, depends on PVP likers joined. So, crossrealm BG is the right way to make game the game, not the waiting room.
I dont think its hard to create crossrealm serverside. I can describe it logically (since im an IT-engeneer). Simply creates common BG queue on another app thread, makes BG instance standalone (here, as I know, its already done). Check. The main question how quickly and productivity it will be created. Debugged. Released.
On one of russian largest WoW private server Circle already implemented crossrealm BG (but still only on WoltK).
I'm Russian. In our country we have vodka, balalaika, matreshka, bears... and also a "Topol-M" :D
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Re: Opening of new servers.

by Garfunkel » Fri Jun 05, 2015 7:04 pm

Insignia wrote:Wait, you actually believe you have to buy entire new hardware/server machine to open a 2nd core server?
It's not the server machine itself that is stressed by the load, unless they got terrible hardware.
And if you're ignorant about private server cores please don't even bother.

Oh yes, because they are obviously running unmodified Mangos as shown by the ability of the server to remain running with over 9k people while other private servers crumble at less than one third of that. Sure, Mr.Expert.

Insignia wrote:What is causing the delay spikes and rollbacks is the massive amount of load on the core itself, and even with halved visibility distance it's still incredibly bad. Considering they have good hardware and a good host, there's no problems opening new servers. Distributing the load so it's not concentrated on a single process, that has its' own limits that comes back to core optimization.

Tell me more Mr.Expert! What hardware do they have? Which host? Since I've missed all information regarding either topic.

Insignia wrote:And so far a majority of the Game masters on this server seem pretty much clueless, and it's not hard at all to find ticket GMs, the qualification required for it is minimum and there's tons of people who has interest in being apart of a private server staff, especially a popular one.

Right. Well, I'm sure you can name all of the GMs on this server then, since you're already reviewed majority of them and their in-game knowledge, Mr Expert.

Eagerly awaiting your response, Mr Expert, with your sources linked so that we can all bask in your knowledge.

Or, more likely, you're just blowing hot air like every other shit poster here who pretends to know more than anyone else. In which case you're going to have a meltdown and probably say rude things about my mother.
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Re: Opening of new servers.

by pinacolata » Sat Jun 06, 2015 1:09 am

Garfunkel wrote:
Insignia wrote:Wait, you actually believe you have to buy entire new hardware/server machine to open a 2nd core server?
It's not the server machine itself that is stressed by the load, unless they got terrible hardware.
And if you're ignorant about private server cores please don't even bother.

Oh yes, because they are obviously running unmodified Mangos as shown by the ability of the server to remain running with over 9k people while other private servers crumble at less than one third of that. Sure, Mr.Expert.

Insignia wrote:What is causing the delay spikes and rollbacks is the massive amount of load on the core itself, and even with halved visibility distance it's still incredibly bad. Considering they have good hardware and a good host, there's no problems opening new servers. Distributing the load so it's not concentrated on a single process, that has its' own limits that comes back to core optimization.

Tell me more Mr.Expert! What hardware do they have? Which host? Since I've missed all information regarding either topic.

Insignia wrote:And so far a majority of the Game masters on this server seem pretty much clueless, and it's not hard at all to find ticket GMs, the qualification required for it is minimum and there's tons of people who has interest in being apart of a private server staff, especially a popular one.

Right. Well, I'm sure you can name all of the GMs on this server then, since you're already reviewed majority of them and their in-game knowledge, Mr Expert.

Eagerly awaiting your response, Mr Expert, with your sources linked so that we can all bask in your knowledge.

Or, more likely, you're just blowing hot air like every other shit poster here who pretends to know more than anyone else. In which case you're going to have a meltdown and probably say rude things about my mother.

so immature
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Re: Opening of new servers.

by Simonich » Sat Jun 06, 2015 6:59 am

Increase server performance, nostalrius already on it.

Personally I like huge population, yes, this huge
Was good to have you all

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Re: Opening of new servers.

by durabigael » Fri Jun 12, 2015 7:30 pm

Me too i love that population , its crazy and i m loving it. What i sued to love in Vanila was all the people that you see in BG , they are somewhere in the world , maybe in rachet , winterspring ... etc So you develop a kind of relation with friend and foes you met in bg. I would prefer to see people get kick after 2 min afk instead of having 2 servers. I m new here and i m loving every second
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Re: Opening of new servers.

by Insignia » Sun Jun 14, 2015 2:22 pm

Simonich wrote:Increase server performance, nostalrius already on it.

Personally I like huge population, yes, this huge



durabigael wrote:Me too i love that population , its crazy and i m loving it. What i sued to love in Vanila was all the people that you see in BG , they are somewhere in the world , maybe in rachet , winterspring ... etc So you develop a kind of relation with friend and foes you met in bg. I would prefer to see people get kick after 2 min afk instead of having 2 servers. I m new here and i m loving every second


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Re: Opening of new servers.

by deadward » Wed Aug 05, 2015 4:36 pm

The more population the more fun. I fear ghost towns. If we can have everybody on one server and have low latency that's the option I want. When you split servers up it really causes a ton of problems. Could have one of the servers die off faster than the other. People want transfers all the time. Alliance and horde could become really imbalanced one way over another. Just keep it the way it is and improve the latency.
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Re: Opening of new servers.

by Ragstal » Sun Aug 16, 2015 12:58 pm

bump
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