Blackwing Lair attunement & release day concerns

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Re: Blackwing Lair attunement & release day concerns

by Hammersplat » Fri Jul 03, 2015 10:51 am

NikeTheSword wrote:
Hammersplat wrote:It's going to be like the AQ opening but in a small corridor.

Pvp in a small corridor? What's not to love?


ok lets do this... are you alliance? there will probably be 1000 ppl there so lets make some /target miller and /target AK macros and kill some grizzlies. I'll make sure my bar fridge is stocked :)
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Re: Blackwing Lair attunement & release day concerns

by Plask » Fri Jul 03, 2015 11:44 am

Azi wrote:
Plask wrote:I think we will need a separate thread for the testers progression kills and the normal guilds progression as the latter isn't farming the content at the testrealm ;)


Nostalrius' going to release a completely custom scripted version of BWL and only testers might have any clue of how it will look like, right?


"Custom scripted", like Molten Core was at release (had major, wipe causing bugs).

Let's not act dumb just because you're a tester (I'm tired of testers claiming there's no advantage being one). Obviously there is a huge difference being it and not, just look at DM where the bugs reported didn't get fixed before the release even.
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Re: Blackwing Lair attunement & release day concerns

by Norjak » Fri Jul 03, 2015 8:05 pm

NikeTheSword wrote:
Hammersplat wrote:It's going to be like the AQ opening but in a small corridor.

Pvp in a small corridor? What's not to love?

Somebody gets it.
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Re: Blackwing Lair attunement & release day concerns

by Sulg » Fri Jul 03, 2015 11:40 pm

NikeTheSword wrote:My point exactly. That is why I don't understand Sulg's reasoning and concern on someone getting a minor headstart due to competitive mechanics.

I don't think you understood my original post correctly. I'll quote myself for your convenience :)

Sulg wrote:I believe if you choose to release both at the same time/day on Nostalrius, you'll create a situation where you've got 10-20 guilds or even more, all trying to claim the tag on the Scarshield Quartermaster at once

Sulg wrote:Even if my concern above turns out to be obsolete, I still believe a better solution would be to implement the quest for the attunement some time prior to BWL opening, and as for the actual raid release, try to compromise and land on a somewhat neutral time so most EU/US guilds can have a go at it regardless of their time zone, and be able to start BWL at roughly the same time on the opening day.


If you release the attunement separately from the raid, it follows that the best solution for the raid opening itself is an early evening/midday release during a weekend, in order to let guilds from different time zones all experience the new content at once.

I'm not arguing for an early release of the attunement because I'm afraid of losing server firsts, I'm arguing for it because I don't think it's in any guilds interest to spend hours trying to get a tag on quartermaster or waiting for players who get instagibbed every time they ress up and attempt to enter UBRS.

In the long run it won't really matter whether they stick to the blizzlike release or the one suggested here, though I honestly believe if they run with the latter option, most players in raiding guilds will look back on the actual raid release as an awesome evening of big loot and deaded dragons, while with the former, many will just remember it as "that shitfest where we got 1 try on vael at 2 am".
Last edited by Sulg on Sat Jul 04, 2015 12:33 am, edited 1 time in total.
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Re: Blackwing Lair attunement & release day concerns

by Undertanker » Sat Jul 04, 2015 12:32 am

It doesnt matter if only attune was released there will be people camping there. Put it out as normal, make it a fun or dreadful experience depending on your perspective and get it done. Either way, the experience will leave you a memory of long time struggle for that attunement. Each time you use that orb in the future you will fell 'yeah i earned this...'
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Re: Blackwing Lair attunement & release day concerns

by Xylon666Darkstar » Sat Jul 04, 2015 1:24 pm

Mmm. Delicious patch of intense world war pvp for BWL attunement!

Let the games begin.
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Re: Blackwing Lair attunement & release day concerns

by Plask » Tue Jul 07, 2015 1:54 pm

Sulg wrote:I'm not arguing for an early release of the attunement because I'm afraid of losing server firsts, I'm arguing for it because I don't think it's in any guilds interest to spend hours trying to get a tag on quartermaster or waiting for players who get instagibbed every time they ress up and attempt to enter UBRS.


players who get instagibbed every time they ress up

This is called world pvp, and the sole reason most play pvp server
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Re: Blackwing Lair attunement & release day concerns

by Shionmage » Tue Jul 07, 2015 2:36 pm

Undertanker wrote:It doesnt matter if only attune was released there will be people camping there. Put it out as normal, make it a fun or dreadful experience depending on your perspective and get it done. Either way, the experience will leave you a memory of long time struggle for that attunement. Each time you use that orb in the future you will fell 'yeah i earned this...'


+1
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Re: Blackwing Lair attunement & release day concerns

by NikeTheSword » Tue Jul 07, 2015 10:13 pm

Sulg wrote:because I don't think it's in any guilds interest to spend hours trying to get a tag on quartermaster

PVE guilds with their PVE problems on a PVP server. :lol:
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Re: Blackwing Lair attunement & release day concerns

by Azi » Tue Jul 07, 2015 10:54 pm

Aoe'ing hundreds of people in a tight corridor would be truly an amazing PvP experience for all of us, not even mentioning crazy amount of skill required to perform it well. PvP at its finest indeed.
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