High xp rate realm

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Re: High xp rate realm

by Coltti » Wed Oct 21, 2015 12:01 pm

St0rfan wrote:
Pokeypointy wrote:Waste of resources.


^
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Re: High xp rate realm

by hi* » Wed Oct 21, 2015 11:34 pm

Glenzig wrote:I love how Feenix is both a "crumbling wafer" and also "pulling big numbers". I think the op knows what he wants, but knows that it really isn't a good idea. That's why all the other 12x servers are dead.

I think you're totally missing the point but because you attempted to convey your opinion in actual English rather than Balkan influenced barely-memes I'll explain.

Feenix is pulling its numbers because it's the only realm of its kind around and we all know WoW addicts are desperate for their fix. After half a decade that realm has run its course - all the PvE content is being steamrolled and lots of PvPers are bored of getting equally steamrolled by people in TBC gear. Not to mention that the project is running on autopilot - no fixes in months.

In the same way that the ED addicts were relieved of that awful realm with the release and hype of Nostalrius; the release of a high rate realm here would draw in at the very least the people from Feenix's 12x realm.

The argument of whether it's "Blizz-like" or not are totally irrelevant and really laughable because that has been such a futile debate for years. If you think the epitome of vanilla WoW is the arduous grinding of NPCs and fetch-quests and that it's this slow and menial levelling experience that defines a 'hardcore' WoW player as opposed to a retail casual, then you're no doubt just as bad as the clickers and keyboard turners of 2005. But hey, you'll still have the 1x realms, please stay there :)

I can't comment on the "resources" required but neither can you guys - that's cheesing your argument really and it's one for the developers to address.
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Re: High xp rate realm

by Glenzig » Thu Oct 22, 2015 12:46 am

Oh I don't think vanilla wow is hard. Or hardcore really. I think it's fun, and I think that if you're going to host a vanilla server, it only makes sense to keep the vanilla xp rates. It's 60 levels, not 90. If everyone gets to level 60 in 10 hours played, they get bored a whole lot faster, seeing as how there are no actual expansions to look forward to and therefore no level cap increase.
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