Player movement sync is bad

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Re: Player movement sync is bad

by Daemon » Tue Mar 17, 2015 9:01 am

Tam wrote:
Daemon wrote:We are working on it currently. We have a patch ready, that increased overall performance by more than 10% during our tests.


server has delay each time when online is more than 5k+ players

This update has been applied this morning.
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Re: Player movement sync is bad

by rain » Tue Mar 17, 2015 8:55 pm

Daemon wrote:
Tam wrote:
Daemon wrote:We are working on it currently. We have a patch ready, that increased overall performance by more than 10% during our tests.


server has delay each time when online is more than 5k+ players

This update has been applied this morning.


Are you gonna post changelog?
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Re: Player movement sync is bad

by Draulius » Wed Mar 18, 2015 9:01 am

This is what happens when you play on a multinational server.
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Re: Player movement sync is bad

by Daemon » Wed Mar 18, 2015 9:04 am

A changelog will be posted tonight.
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Re: Player movement sync is bad

by Rememberlme » Wed Mar 18, 2015 11:59 am

Movement is absolutely horrible,
I cannot even hit a player sometimes when hes running away and i got my sword animation basically through him
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Re: Player movement sync is bad

by simppi » Wed Mar 18, 2015 4:08 pm

I just put repentance on a mage, ½sec later i get sheeped, the pvp lagg is still just as bad as ever.
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Re: Player movement sync is bad

by Noxm » Thu Mar 19, 2015 9:04 am

Daemon wrote:A changelog will be posted tonight.


We wait impatiently this changelog !
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Re: Player movement sync is bad

by faids4you » Thu Mar 19, 2015 9:05 am

Its the players from russia bulgaria that got 300-500 ms thats the problem you stun them and they keep running around for 3 sec before it applies...should be some auto kick features if you pass a certain lagg treshhold
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Re: Player movement sync is bad

by Drooppi » Thu Mar 19, 2015 9:42 am

LMAO at that last post. I'd happily tell you to duck off, sir.
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Re: Player movement sync is bad

by kegboy123 » Sun Mar 22, 2015 2:23 am

Kaiju wrote:That doesn't happening on worst scripted servers with bigger latency so no,300 ms of other player is not an issue...is just that when there is too much players online server literaly choaking and there is always 0.5-1 sec on spells and hitbox is fucked...Today hunter was kited me and he was just beckpedling around and when I was in his hitbox couldn't hit him....what to say...and not to mention when someone is casting fear or sheep and you stun him cast continue anyways...lag? not really...


yeah this happens to me a lot and no other server. melee is nerfed bad here
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