[Yes-Under Development] Increase Herb Spawn Rates

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Re: [Pending] Increase Herb Spawn Rates

by S3khM3t » Mon Nov 09, 2015 12:11 pm

Lorilay wrote:
S3khM3t wrote:Pending for 6 months ?

It was (encouragingly) edited to "pending" a few days ago. Although since the devs haven't actually said anything, maybe it's a masterful troll edit by the OP.


Who knows ^^, if it's a troll it's a masterpiece
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Re: [Pending] Increase Herb Spawn Rates

by Mang0 » Mon Nov 09, 2015 7:47 pm

The text in red is what the edit added.

Too many people were posting that herbs shouldn't be increased due to their experience with only low level herbs. Often not even mentioning their experience until asked. Since the thread's core of support it is aimed at herbs for raiding consumables, this was extremely detrimental to the discussion. While a discussion about low level herbs is welcome in said topic, you should be specific when bring it up.


I'm at fault for not being more clear sooner, and i didn't care to bother until now since i lost hope roughly 6 MONTHS AGO.

Furthermore, [Pending] is a joke, but it isn't my joke, nor mine to tell.
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Re: [Pending] Increase Herb Spawn Rates

by Lorilay » Mon Nov 09, 2015 8:34 pm

Did you edit the title to "(pending)"? Syrah edited the titles of a bunch of posts in here a week ago to reflect whether the suggestion was accepted or not, so I assumed this was one of them. If you edited it, damn you for getting my hopes up!
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Re: [Pending] Increase Herb Spawn Rates

by Aslan » Mon Nov 09, 2015 9:02 pm

Increase plagueblooms rest is fine. BL if they stay like that for AQ which they wont, but atm only tanks and caster take them anyway.
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Re: [Pending] Increase Herb Spawn Rates

by Tinkertown » Wed Nov 11, 2015 8:18 am

The question of what Blizzlike spawnrates would entail is an interesting one. Would that be.

a) The same as a Blizzard retail server 2006?
b) a times the population here over the population on a large Blizz 2006 server?
c) a times the number of raiders here over the raiding population on a large Blizz 2006 server?

I'd go for c since that should emulate the vanilla experience best.
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Re: [Pending] Increase Herb Spawn Rates

by Forest » Wed Nov 11, 2015 6:00 pm

Jumping in on the conversation here because this is getting to absolutely ridiculous levels of absurdity.

Reasons why Plaguebloom / Black Lotus need to have increased spawns AT LEAST BEFORE AQ/NAXX:

1) ZG patch will introduce Mageblood Potions: http://db.vanillagaming.org/?item=20007 - This means that Rogues, Warriors, and Hunters (Who buy Plaguebloom for Mongoose) will now be competing to purchase Plaguebloom with Priests, Shamans, Paladins, Warlocks, Mages. This will result in yet another price spike in Plaguebloom prices.

2) Flasks and full consumables are almost a complete necessity to properly attempt the harder AQ40/Naxx bosses. Guilds can not be forced to spent 10,000g a week on flasks and consumables for members. Nor will they even have the funds to be able to.

3) A single player can not reasonably farm enough gold to be prepared for multiple weeks on AQ40/Naxx if they are a functioning member of society who does not spend 95% of their time logged into Nostalrius.

4) Nostalrius has 5,000 more players, almost triple a Blizzard retail server, active and playing. Not all of these players are raiders but the ratio remains the same for raiding guilds. We can't continue to function with an herb spawn rate meant for 2,500 players when we are working with an average of 8,000 players online.

TLDR - ZG patch will make more classes buy Plaguebloom, AQ40/Naxx require consumables, it takes too long to farm what is needed currently, we have 3x the numbers of a retail server with 1x the spawn rate.

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Last edited by Forest on Wed Nov 11, 2015 10:55 pm, edited 1 time in total.
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Re: [Pending] Increase Herb Spawn Rates

by justclassic » Wed Nov 11, 2015 9:36 pm

Forest wrote:1) ZG patch will introduce Mageblood Potions: http://db.vanillagaming.org/?item=20007 - This means that Rogues, Warriors, and Hunters will now be competing to purchase Plaguebloom with Priests, Shamans, Paladins, Warlocks, Mages. This will result in yet another price spike in Plaguebloom prices.



Why would rogues and warriors buy a manareg-potion ? Or do I get something wrong ?
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Re: [Pending] Increase Herb Spawn Rates

by S3khM3t » Thu Nov 12, 2015 1:55 am

Because of plagueblooms !!!

will now be competing to purchase Plaguebloom


http://db.vanillagaming.org/?item=20007 : Plagueblooms x2
http://db.vanillagaming.org/?item=13452#created-by : Plagueblooms x2
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Re: [Pending] Increase Herb Spawn Rates

by pomfittes » Thu Nov 12, 2015 10:52 am

Bump for visibility, please do something about it! spent 1 hour trying to herb plaguebloom, didnt spot a single one.
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Re: [Pending] Increase Herb Spawn Rates

by locario » Thu Nov 12, 2015 12:35 pm

Same problem.

Please fix this as soon as posibble.

Thanks.
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