DM N crisis

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Re: DM N crisis

by DeeMarie » Tue Sep 01, 2015 11:45 am

Datruth wrote:I refuse to believe anyone can be so narrowminded and borderline autistic to claim that a much needed fix in ONE instance is ruining their whole game experience.


If you've read the hunter threads, you'll know it hasn't done anything to hunter gameplay except maybe add five minutes.

It was a badly thought out fix that should concern you and everyone else. Don't come whining when the next 'fix' breaks your group gameplay because someone cried about rogues being able to solo DM books or something.

Also, don't keep saying 'free', it's triggering.
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Re: DM N crisis

by Ohr » Tue Sep 01, 2015 11:51 am

Datruth wrote:Watching grown men cry and feel victimized like this is beyond pathetic to say the least.

Please share this with any other manchild huntard you may know, ty.

How about the botting farmers camping every single herb/mining node spawn location 24/7? That surely doesn't hurt the economy as much as tribute did. Oh no, that's just petty gold. The economy has been fucked for a long time now. It wasn't because of the hunters it was because of the massive population. The demand is ridiculous while theres little supply, since herbs are limited. Tribute was just a drop in an ocean and it was dealt with as if it was the source of all the inflation problems.

You whining about our complaints while providing zero logical reasoning is only going to get you ridiculed. Especially if you stoop down to calling a whole class a derogatory slang term.
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Re: DM N crisis

by Stalk » Tue Sep 01, 2015 2:21 pm

Aunstic wrote:
Stalk wrote:I've been making an average of 50g per hour just from selling the garbage loot. Please explain to me how this was never fixed. I would like to hear more.

I also farm DM E... I know how much can be made. Since I don't have any citation on it being fixed and neither do you other than comments saying they were nerfed without defining how they were seems like something happened. The staff only needs a patch citation on the change to fix it. That's gonna be hard to find.


No, they just have to look at the drop rates on the old Allakhazam loot table for Whip Lashers and they can see that it is incorrect on Nostalrius.

If you just let your logical reasoning skills and ability in mathematics compare the drop intensity on Nostalrius with the <1% drop rate for each herb type and <10% drop rate for each grey item, you should be able to come to the conclusion that the loot quantity is higher than the actual amount was.

You can examine each individual drop case and you would see (if your mind is not clouded with prejudiced judgement) that there is almost no better way to farm gold on the server. I have found about 3 Traveler's Backpacks in ~50 runs when these have an average drop chance of .07% on Allakhazam. Also, from this approximate amount of 1400 Whip Lashers, I have farmed a little more than a stack of each of the following herbs: Dreamfoil, Gromsblood, Ghost Mushroom, Fadeleaf, Blindweed. At .84% drop rate, that would equate to an average of 11 to 12 of each herb and NOT 1 to 2 stacks of each herb.


P.S. You can bet that when they fix the spell damage scaling on Holy Nova so that it doesn't reflect Cataclysm values that priests will also be crying about this retarded brain-afk farming technique.
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Re: DM N crisis

by Datruth » Tue Sep 01, 2015 10:19 pm

DeeMarie wrote:If you've read the hunter threads, you'll know it hasn't done anything to hunter gameplay except maybe add five minutes.

It was a badly thought out fix that should concern you and everyone else. Don't come whining when the next 'fix' breaks your group gameplay because someone cried about rogues being able to solo DM books or something.

Also, don't keep saying 'free', it's triggering.


Those 5 minutes extra means a lot when you farm that place all day.

As I said, the manner in which this was handled might not have been the most gracious one, but i think the intention was good. I won't whine when they "break muh gameplay" because I'm confident they will fix the damage if they actually do fuck something up. I mean take AV as an example when it first was released THAT was worth bitching about, even I will not try to defend them for releasing it in such a shit state, but atleast they got it right within a reasonable amount of time.

Why do you keep going on with this "because people cried on the forums" shit? I saw ONE thread, you can't prove they did this just because of that one thread, and not just because they are reasonable human beings who unlike you can see further than their own nosetip :?

TRIGGER WARNING: You simply have to be aware of the fact that you aren't a paying costumer, so even though you grizzlies for example chose to spend all of your free time on the server still doesn't mean you are owed anything, you are free to walk out on the server anytime you want.
If your whole mentality revolves about "OH what are these sadistic pricks gonna do next to destroy my game experience" Then I get the feeling you're just a negative person who is gonna feel let down pretty much regardless of what the future brings.
That may be overanalyzing what you're saying, but one thing is for sure, if you really consider this to be too gamebreaking and if you expect more of it in the future then I sincerely think it would be best for you to leave asap, with BWL supposedly right around the corner we still got a looong way through the vanilla content.

Ohr wrote:How about the botting farmers camping every single herb/mining node spawn location 24/7? That surely doesn't hurt the economy as much as tribute did. Oh no, that's just petty gold. The economy has been fucked for a long time now. It wasn't because of the hunters it was because of the massive population. The demand is ridiculous while theres little supply, since herbs are limited. Tribute was just a drop in an ocean and it was dealt with as if it was the source of all the inflation problems.


I personally haven't seen a single bot, and I have played since release :o
If what you are saying is true, then I would suggest you help out the staff and the community by reporting them instead of just being sarcastic on the forums.
To imply that the staff doesn't care about bots and doesn't try to stop them is beyond ignorant. When one of my friends first started on the server he had multiple accounts instabanned just for having botting software on his pc, he didn't even get to use it yet. He also got banned within the first 8 lvls for telehacking even though he was being very cautious about when he did it.
I know there are probably way better botters/cheaters than my friend, but I don't think your childish sarcasm is warranted.

Also, I don't even get your whole argument. "Someone else is destroying the economy even more than us, why aren't the staff after them?!" They are obvious gonna try to minimize the economy damage in any way possible. DM North hunters obviously play a part in it, regardless of how much you wanna downplay it. Hunters were killing the inarguably biggest raid consumables market while simultaniously getting gold from vendor blues. If you think this doesn't have any kind of noteworthy impact on the economy, then I'm sorry to say but any derogatory terms thrown your way are most likely true.

Ohr wrote:You whining about our complaints while providing zero logical reasoning is only going to get you ridiculed. Especially if you stoop down to calling a whole class a derogatory slang term.

I was simply pointing out how ridiculous all of the hunter complaints and assumptions are before.
Tell me more about how your "We only fuck up the economy a little bit compared to the other mean people and BOTS" argument is logical and built on anything other than pure assumptions. Please show me some footage or ANYTHING of this army of bots you speak of. You are adding nothing but tears to the topic, so bore off mate.
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Re: DM N crisis

by Ohr » Wed Sep 02, 2015 7:37 am

The reason I'm frustrated about the DMN "fix" is because It was done in the most ridiculous manner possible. No announcement about it going to be fixed ahead of time, no announcement when it was done, while a week before the "fix" a GM in-game told me they would make an announcement if they were planning to change anything about DMN. They never did. I would've saved up some money instead of keeping 50g in my bags as usual. You said it yourself, that the way this was done was horrible.
I don't personally care if the way for my farming is going to be changed. I'm frustrated about the fact that I feel robbed of the gold I would have farmed if I knew they were going to remove Tribute runs.

If you want footage of the army of farmers, sit on a herb spawn for 3 hours with your camera on. I, personally, don't have time to do that as I only get a few hours per week to play the game due to work and family.
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Re: DM N crisis

by DeeMarie » Wed Sep 02, 2015 10:23 am

Datruth wrote:Those 5 minutes extra means a lot when you farm that place all day.


Quoting just this instead of your wall of text which I really can't be bothered to read. You understand the concept of instance limits? That it doesn't make all that much difference? Yes? No? I can explain it if you need me to.

If economy was the reason behind the 'fix' I would have implemented a three instance per hour lock out, maybe even two. Most groups take at least 40 mins to clear whatever instance they're doing. This would have solved the mage and hunter farming issues, including Mara.

Now I understand you love Nos and it can do no wrong in your eyes. Unfortunately, the fanboy attitude doesn't help the server when poor fixes go unchallenged. If they make a mistake, and I'm sure they're trying their best, having people like you cheering them on won't do much for the server long term.
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Re: DM N crisis

by Datruth » Wed Sep 02, 2015 12:25 pm

DeeMarie wrote:
Datruth wrote:Those 5 minutes extra means a lot when you farm that place all day.


Quoting just this instead of your wall of text which I really can't be bothered to read. You understand the concept of instance limits? That it doesn't make all that much difference? Yes? No? I can explain it if you need me to.

If economy was the reason behind the 'fix' I would have implemented a three instance per hour lock out, maybe even two. Most groups take at least 40 mins to clear whatever instance they're doing. This would have solved the mage and hunter farming issues, including Mara.

Now I understand you love Nos and it can do no wrong in your eyes. Unfortunately, the fanboy attitude doesn't help the server when poor fixes go unchallenged. If they make a mistake, and I'm sure they're trying their best, having people like you cheering them on won't do much for the server long term.


No wonder you're saying the same stuff over and over again without actually responding to any sensible points people make if you can't even muster the strength to read 12 lines of text :D

I was under the impression that the average dm north solo run was around 12-15min, no? And thereby making the instance cap irrelevant.

Instance cap at 2-3.... Really? I'm not gonna deny nost has made a couple of stupid decisions so far, but holy fuck that tops all of them by far.
DM east jump runs, Kirtonos runs, Omokk runs, Magistrate Barthilas runs (not sure if that one is bug abuse though), group tribute runs, group mara runs, BRD arena runs (and probably some others I may have forgotten) all of them can easily be done in time to reach the 5 instance per hour cap and all of them contain preraid bis items. Those runs would be even more cancerous to find groups for than they already are if the cap was lowered like that.
No offense, but how the fuck do you even dare criticize when that is the best you can come up with? :o

I don't know why you are taking a dig at me for being a "fanboy" now, I've already said in the post you didn't bother to read, that even though I agree with the idea behind this action they definitely could have done it in a more "gracious" fashion, and still hope it will be redone, not revoked completely though.
If I ever encounter something I find gamebreaking I will probably make a thoughtful suggestion on how to fix it here in the suggestions segment, as opposed to chipping in with sarcastic and unresourceful input on any autistic whiner thread I could find on the topic (hint hint) I mean just look at the OP of the thread, this thread deserves to die asap.
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Re: DM N crisis

by DeeMarie » Wed Sep 02, 2015 12:45 pm

Wow calm down, just because I didn't feel the need to read your walls of text :roll:

The average was probably about 15 minutes, which means a few minutes extra hasn't solved the issue. And it makes no difference to the instance limit.

Linking the King and Cho would have added more time since Cho heals the King.

Making suggestions in the Suggestions forum is what this place is for. I didn't say it was a Blizzlike idea, only one to protect the economy of an enormously oversubscribed server. Yes it would affect group play somewhat, but I don't hear other people crying that they can only farm xyz 5 times an hour instead of 6 or 7. People adjust.

If you don't like suggestions, don't come to this forum. If you want to criticize suggestions, make your own instead of spamming here.
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Re: DM N crisis

by Datruth » Wed Sep 02, 2015 1:16 pm

DeeMarie wrote:Wow calm down, just because I didn't feel the need to read your walls of text :roll:

The average was probably about 15 minutes, which means a few minutes extra hasn't solved the issue. And it makes no difference to the instance limit.

Linking the King and Cho would have added more time since Cho heals the King.

Making suggestions in the Suggestions forum is what this place is for. I didn't say it was a Blizzlike idea, only one to protect the economy of an enormously oversubscribed server. Yes it would affect group play somewhat, but I don't hear other people crying that they can only farm xyz 5 times an hour instead of 6 or 7. People adjust.

If you don't like suggestions, don't come to this forum. If you want to criticize suggestions, make your own instead of spamming here.


Aren't they linked now? :?

That is exactly what the suggestions forums are for and I'm sure devs would actually listen to suggestions if the OP for starters wasn't so crass, and if the other suggestions wasn't recycled garbage with no thought behind (not directed at you specifically). Your reset limit suggestion would indeed solve the issue, but you would make 6-7 popular dungeon run variations for the people who still needs gear a living hell aswell.

The 5 instance limit is normal and the downtime after 5 runs is rarely more than 10 min for all of the examples I mentioned before, maybe with the exception of magistrate farm but as I said before I think that one is a bug abuse anyways.
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Re: DM N crisis

by skyracer500 » Wed Sep 02, 2015 1:48 pm

Are you people seriously concerned about Nostalrius' economy? The economy has been broken since week 1. Have you not noticed that it's almost impossible to leave the starter zone with +50 of any profession besides skinning? There are triple the amount of players required for vanilla to function flawlessly..

The hunters will not screw over the economy as much as the amount of players will. Stop worrying about your shit economy and revert this fucking change. There aren't even that many people that know how to kite mobs anyways.
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