Not enough tanks for dungeons!

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Re: Not enough tanks for dungeons!

by smilkovpetko » Tue Sep 22, 2015 9:05 pm

Cronotrigger wrote:ok the only way to increase the number of tanks in dungeons is to implement dual spec into vanilla. which will never happen.

/thread.



The only way to increase the number of tanks is to stop this anti Paladins and Druids propagandas based by nonsense like the person that argued with me about "viable" or not.
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Re: Not enough tanks for dungeons!

by Caspus » Tue Sep 22, 2015 9:10 pm

Any spec is playable as long as someone actually knows what they're doing. I prefer paladin tanks over warriors in many cases tbh. People need to stop being edgy and clinging to the first opinion they hear and assume its fact. Literally the only issue for paladin tanks is gear. Gear is hard to come by for pally tanks, specially in raiding. But once you have it you're solid. Threat and Mana is never a problem for paladins unless the boss purposely drops aggro (guess what, that's why off tanks were born!)
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Re: Not enough tanks for dungeons!

by smilkovpetko » Tue Sep 22, 2015 9:29 pm

Caspus wrote:Any spec is playable as long as someone actually knows what they're doing. I prefer paladin tanks over warriors in many cases tbh. People need to stop being edgy and clinging to the first opinion they hear and assume its fact. Literally the only issue for paladin tanks is gear. Gear is hard to come by for pally tanks, specially in raiding. But once you have it you're solid. Threat and Mana is never a problem for paladins unless the boss purposely drops aggro (guess what, that's why off tanks were born!)



Cheers Caspus you clearly told the truth .

Gear is not issue at all since Molten Core and BWL gear requirement is the gear from "5 Mans" dungeons which is easy to collect.

Also if people was not that idiots and allow Paladin Tank roll on his Spell Damage Weapons which is clearly his main "Threat" Generator. Similar to Warriors that roll on "Daggers" for rage generation.

If the boss purposely drops aggro - spell damage weapon is solution for that so you don't waste any mana .
Also all these bosses have "Tactical" way of doing them if you search in wowwiki how to kill (that) Boss.

Example wing buffed that drops aggro can be soaked by Warrior or Druid using Taunt while Paladin keep it's aggro and boss return back to him.
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Re: Not enough tanks for dungeons!

by Caspus » Tue Sep 22, 2015 9:59 pm

Gear becomes a issue if you wish to progress. 5 man blues won't hold up to AQ40/Naxx. A lot of grinidng 20 mans and hoping to win phat items in raids, all which is non-set items and normally small drop rate. Thats what I was referring too. :) But yeah SP weapons are awesome.
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Re: Not enough tanks for dungeons!

by smilkovpetko » Tue Sep 22, 2015 10:02 pm

Caspus wrote:Gear becomes a issue if you wish to progress. 5 man blues won't hold up to AQ40/Naxx. A lot of grining 20 mans and hoping to win phat items in raids after that


We have Stockade Pauldrons , we have Onyxia Trinket , we have Styleen , we have Argent Dawn Finger , we have Molten Core Finger , we have BWL Shield which will improve our gear by far for progressing easy in AQ40.

Keep in mind that in AQ40 we have pretty much every slot superior to gear ready for Naxx.

We also have AQ20 Helm , Cloak which are high enough standard for Naxx Tanking.

We also have Zul Gurub Legs which are high end standard for us and much more.

We also have Paladin Set called Deathbone for AQ40/Naxx.

We also have Azuregos Belt.


Keep in mind that until Twins in AQ40 you can tank without Def Cap even since those bosses/trash are doing either Nature Damage or low Melee Damage.
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Re: Not enough tanks for dungeons!

by Caspus » Tue Sep 22, 2015 10:10 pm

True but you have to fight every warrior in the game to get gear from BWL and AQ40, its basically pulling teeth. I'm just pointing out that comparing getting tank gear to warriors, its a lot longer for paladins to keep up. Not saying its not there.
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Re: Not enough tanks for dungeons!

by smilkovpetko » Tue Sep 22, 2015 10:29 pm

Caspus wrote:True but you have to fight every warrior in the game to get gear from BWL and AQ40, its basically pulling teeth. I'm just pointing out that comparing getting tank gear to warriors, its a lot longer for paladins to keep up. Not saying its not there.


It's all depend m8

From BWL gear taking is shorter and faster for us since it's only shield and trinket. (weapon exclude).

"if you make dkp competition" you always have higher chance. Because you never roll on tier sets.

AQ40 well warriors either go on 2.5 or Warrior sets but still judging by "equal" activity , we bring more dkp and get that offset gear easier .

Warriors in other hand wasting their dkp on tiers which will make them lower chance than you. (unless the guild go greedy and not let you roll).

it's all depend on the guild you are in. we can't define who get easy gear or not because there is no solid proof for this.
in other hand it's all about how much efforts the current player give. (on equal efforts) paladin will always gear faster if he is willing to waste some gold too.

6 items which are enough to tank AQ40 we can simple buy from Auction House.
3 High End BiS items we can simple buy from Auction House.

This make us fast gearing up.

by Undertanker » Fri Sep 11, 2015 11:11 pm
Let me explain something about tank gear.

I am a MT warrior. I only use 3/8 T1 gear. 8/8 T1 gives around 60 def. This is a 5 man tanking set only as the 8/8 gives more sunder threat. It is shit, and once the death bone -a 5 man blue OMG..... gets upgraded, I will be 1/8 T1 just for stam bracer, and 4/5 deathbone. The belt, and gloves have same stam as T1 and 2x the def.

My cloak, 5 man blue, trinket, onxyia turn in, and brd trinket (which is BiS aoe tanking which pally LOL at due to 25 damage reduction x how many mobs).

BRD ring when it gets upgraded, currently use don ring for tps, dark iron ring.

Next is a blue -OMG not again.... Neck. Medallion of grand mashal morris.

Shield, for def cap guess what, best shield in game til Chromag is a blue, deflector from ubrs.

MC has no MT raiding weapons. Brd blue legs have amazing def and were only replaced by T2. A pally with go deathbone here. Helm, golem helm is used, OMG a blue which i didnt replace till T2.
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Re: Not enough tanks for dungeons!

by Theloras » Thu Sep 24, 2015 8:34 pm

Caspus wrote:True but you have to fight every warrior in the game to get gear from BWL and AQ40, its basically pulling teeth. I'm just pointing out that comparing getting tank gear to warriors, its a lot longer for paladins to keep up. Not saying its not there.


That is the common misperception but DKP settles that argument along with Warrior T2 set bonuses - especially for offset items in AQ40:

Boots of the Unwavering Will
Binds when picked up
Feet Plate
647 Armor
+29 Stamina
+12 Strength
+8 Agility
Durability 75 / 75
Requires Level 60
Equip: Increased Defense +5.
http://db.vanillagaming.org/?item=21706

Pauldrons of the Unrelenting
Binds when picked up
Shoulder Plate
650 Armor
+30 Stamina
+11 Strength
Durability 100 / 100
Requires Level 60
Equip: Increased Defense +9.
Equip: Increases your chance to dodge an attack by 1%.
http://db.vanillagaming.org/?item=21639

For example, none of the tanks in the guilds I ran with on Peenix wanted to break their set bonuses for these offset items therefore they went to me without any fuss or argument from anyone in the guild.
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Re: Not enough tanks for dungeons!

by rusmaxwell » Fri Sep 25, 2015 3:50 pm

I can see here only Paladin tanking discussion. But what about Horde? As an option I would offer to implement some special Druid tanking gear to the game Which could make druid a valuable tank. For example a leather chest with some high +Defense +Armor +Resistance +Dodge stats which could be dropped from one of MC/BWL/Onyxia Bosses. Something like:
240 Armor
+23 Str
+24 Stam
+15 Agi
+6 Defence
+2% dodge
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Re: Not enough tanks for dungeons!

by illutian » Fri Sep 25, 2015 4:37 pm

So...now you want non-Vanilla gear added.

-_-'

I'm here because I like Vanilla. Except <this>, <this>, <this here>, <this thing>, <this over here>, <oh and this>.

This server sucks because it's not like Vanilla!

Ah, the logic of Retail players.
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