Are nost devs focusing too little on fixing class bugs?

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Re: Are nost devs focusing too little on fixing class bugs?

by Nano » Fri Nov 20, 2015 9:37 pm

Dreez wrote:here's what you can do to change it:
- support every bugtracker report with retail evidence (videos with timestamp link)
- give them spell IDs
- add exact descriptions


This is 100% correct. I don't have limitless time to spend researching and confirming / denying reports. I, like the rest of the Nostalrius Staff, volunteer my time to the server and ultimately to the players. I typically prioritize those reports which provide the most information and the most feedback because those reporters obviously care about their issue and make my job easier. It motivates me to get that fix done faster. There are a lot of reports that essentially boil down to "This is broke, fix it please" but do nothing to provide me information on what exactly is broken and why you think it's broken.

I too am a player on the server and my class has bugs that sometimes annoy me too. My goal is to get to 100% accuracy while maintaining an exploit-free environment and a timeline that is enjoyable. If you think you can help move the server ahead and want to also volunteer your time, we are recruiting more IsVV staff and developers. IsVV applications can me PM'd to me and dev applications can be PM'd to Viper. You can find the desired formats for these applications on the announcement forums.
Please report any issues you have to the Bugtracker
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Re: Are nost devs focusing too little on fixing class bugs?

by smilkovpetko » Sat Nov 21, 2015 10:11 am

What about those 2 reports that are set to invalid based on assumptions denying pure Evidences
(and full investigated by reporters)

1st report about consecration = https://report.nostalrius.org/plugins/tracker/?aid=418

Thottbot 8th February 2006

http://web.archive.org/web/200602080934 ... /?sp=20924
(nobody mention attack power scale)

Wowwiki 2.0.1 patch note
http://wowwiki.wikia.com/wiki/Patch_2.0.1
(consecration no longer scale with AP doesn't exist on any patch note)

®Blizzard Website with patch notes 2.0.1
http://eu.battle.net/wow/en/game/patch-notes/2-0-1
(consecration no longer scale with AP doesn't exist on any patch note).

®Blizzard Forum 2006 patch 1.12
http://web.archive.org/web/200611102258 ... 1828&sid=1
(Nobody say that scale with Attack Power)

®Blizzard Forum 2006 patch 1.9
http://web.archive.org/web/200603280851 ... post822324
(Pure evidence that Consecration should not scale with Attack Power)

Zalgradis (the legendary PVP Paladin)
https://www.youtube.com/watch?v=DlA0aolJCYs
(Pure Evidence that Consecration does not scale with Attack Power)

(Protection Paladin) 8 Years ago video of tanking Vanilla
https://www.youtube.com/watch?v=84OwHLAuQzc
(Pure Evidence that Consecration does not scale with Attack Power).

®Blizzard TBC Website Patchnotes 2.0.1
http://web.archive.org/web/200710091824 ... 2010.html#
(consecration no longer scale with AP doesn't exist on any patch note)


2nd Report about one-handed weapon specialization= https://report.nostalrius.org/plugins/tracker/?aid=2636


http://wowwiki.wikia.com/wiki/One-Hande ... did=767948

Rank Increases by
1 2%
2 4%
3 6%
4 8%
5 10%
Description
(vanilla version)
Increases all damage you deal when a one-handed weapon is equipped

http://wowwiki.wikia.com/wiki/One-Hande ... did=768020

Rank Increases by
1 1%
2 2%
3 3%
4 4%
5 5%
Description
(tbc version)
Increases all damage you deal when a one-handed weapon is equipped.

http://wowwiki.wikia.com/wiki/One-Hande ... id=1962854

1 4%
2 7%
3 10%
(lich king version)
This affects all damage done, not just melee auto attacks.



®Blizzard Forum November 10 2006 patch 1.12

http://web.archive.org/web/200611102258 ... 1828&sid=1

This is perfect proof that one-handed specialization indeed increase our "abilities" by 10%!



Both reports Denied and are set to Invalid based on assumptions without providing pure evidence.

(both reports affect Protection Paladin and are Gamebreaking) .

Seal of Righteousness
https://report.nostalrius.org/plugins/tracker/?aid=2762

Completely Ignored and is most important for Protection Paladin to function properly.
(without sor working) we are just trash and nothing.


I understand that Progressing is more important for Nostalrius , but People want Class Bugs fixed as top priority.
Last edited by smilkovpetko on Sat Nov 21, 2015 10:43 am, edited 2 times in total.
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Re: Are nost devs focusing too little on fixing class bugs?

by Destillia » Sat Nov 21, 2015 10:42 am

Write your evidence in the bug report, not here.
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Re: Are nost devs focusing too little on fixing class bugs?

by smilkovpetko » Sat Nov 21, 2015 10:47 am

Destillia wrote:Write your evidence in the bug report, not here.


by smilkovpetko » Sat Nov 21, 2015 11:11 am
What about those 2 reports that are set to invalid based on assumptions denying pure Evidences
/Wisdom is Priority
/Activity is Skill
/Skill is gear
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Re: Are nost devs focusing too little on fixing class bugs?

by Destillia » Sat Nov 21, 2015 6:15 pm

@Devs

Are you guys sorting the bugtracker with "Recently Updated" or do you have another way of seeing when issues are being BUMP'ed?

I'm curious because I was checking all the Hunter bugs today since im playing a hunter myself, and all of them have been BUMP'ed very frequently since they got reported and I werent even able to provide more infomation to them that havnt already been given.

I just wanted to know if you been looking up the bugs after they have been confirmed, because a lot of evidence and calculations has been added since they got confirmed months ago.

Also some of the hunter bugs seems really really tough to fix im gonna admit that but theres 1 that seems fairly easy (http://report.nostalrius.org/plugins/tracker/?aid=1447) and it has provided so much infomation in the main post - please take a look at that one
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Re: Are nost devs focusing too little on fixing class bugs?

by Valandar » Sat Nov 21, 2015 7:37 pm

To the poster above, each report is looked over and verified or denied, and then a Dev/IsVV is assigned to that certain bug and oversees the comments and starts working on it. Each bug that has been verified and updated has an assigned staff member, and that member is in charge of that bug and testing/replicating/fixing it. These things all take a large amount of time, and with the huge amount of stuff posted on the bug tracker it will take longer. So yes, devs see the updates/bumps on the bugtracker. It just takes more time than people believe, so just because its not verified or a dev hasn't commented on it doesn't mean it isn't being looked at.
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Re: Are nost devs focusing too little on fixing class bugs?

by Stalk » Sun Nov 22, 2015 5:58 pm

Many players would be much more interested in reporting bugs if the staff was transparent about their design goals for this project. So far, every design decision is hidden from public view so the players here with the knowledge and ability to provide "fixes" to bugs on this server could actually fix the "requirements" for the designs that you hide before development hours are wasted on creating these bugs.

Many inconsistencies still exist in the design of Molten Core, Blackwing Lair, and many of the endgame 5-player dungeons that have yet to be addressed. If you want more players to devote their time to showing evidence and reporting Wayback Machine archived data, then you need to come clean with your future design plans for upcoming raid content and show us your requirements for the design. Also, censoring of bug information on the forums does a great disservice to the people who waste their leisure time reporting this information. The forums are meant for discussion and hiding valuable information from a search engine crawler is going to make the research process so much more repetitive and cumbersome.
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Re: Are nost devs focusing too little on fixing class bugs?

by Syphonize » Mon Nov 23, 2015 1:36 am

So I noticed a couple class bugs were fixed 2 days ago or so. I did test ingame and it doesn't seem to have made a difference. Does it take a server restart to apply? If so, is the weekly honor update when the fixes go in?
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Re: Are nost devs focusing too little on fixing class bugs?

by Dreez » Mon Nov 23, 2015 11:42 am

Syphonize wrote:So I noticed a couple class bugs were fixed 2 days ago or so. I did test ingame and it doesn't seem to have made a difference. Does it take a server restart to apply? If so, is the weekly honor update when the fixes go in?

some fixes can be applied to the live server, however most require a server restart.
The update also has to be compiled which takes a while
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Re: Are nost devs focusing too little on fixing class bugs?

by Hammersplat » Tue Nov 24, 2015 1:03 am

Stalk wrote:Many players would be much more interested in reporting bugs if the staff was transparent about their design goals for this project. So far, every design decision is hidden from public view so the players here with the knowledge and ability to provide "fixes" to bugs on this server could actually fix the "requirements" for the designs that you hide before development hours are wasted on creating these bugs.


This is 100% correct. I don't have limitless time to spend researching and confirming / denying bug tracker stuff that the staff have already decided they will do nothing about.

Look at the herb threads. People have spent countless hours researching this, and currently searching the internet for proof of black lotus in DM:E. Reading between the lines i would have to guess that the staff are happy with the herb situation and have absolutely no intention to change it. They seem to have purposely made the plaguebloom situation worse, so obviously are tweaking things to how they want them. All they have to say is "We believe the herb situation reflects the rarity on flasks/buffs in early vanilla blah blah blah... " Then at least we now know what they are doing even if we don't agree.
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