Let's keep the discussion to the topic of Blade Furry and not veer off the tracks.
The GM team.
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Slicy wrote:Holy shock go hijack some other threads Theloras with your paladins issues for once. Is this thread about paladins ? No, so go spread your requests, statements and videos elsewhere please thanks.
And I'm not your 'bro'.
"AFAIK Blade Flurry is supposed to deal the exact same damage to the second target as you dealt to the first target (unless it's immune because of Banish or something)."
Not really (even though it would be an easy way to "fix" it, yet not really a proper one as ppl would start complaining that melting a war by cleaving it from attacking a clothie isn't intended, which is true past a certain patch).
It doesn't work as a simple copy/paste of initial damage dealt. It takes armor amounts into account.
If you're cleaving 2 mobs with different levels/different amounts of armor, the damage dealt should be different.
Right now it's just utter garbage as BF dmg is mitigated by initial target's armor AND by cleaved target's armor.
So it's pretty much like the cleaved mob had twice his actual amount of armor (assuming you're cleaving mobs of the same type/lvl like Molten Giants for instance).
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Theloras wrote:You guys come into my threads and spew your crap - so if you can't take the heat with me coming into your threads and providing you with much needed context to your QQ problems, then perhaps you should go outside more.
Besides, Rogues having one bug affecting you is laughable compared to the sheer number of bugs that we have to try and work around:
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Youfie wrote:We were discussing the damage modifiers affecting Blade Flurry itself, and as far as I understood it in this context, he basically said BF should replicate damage "before armor", i.e. shouldn't be affected by damage modifiers.
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Robotron wrote:Youfie wrote:We were discussing the damage modifiers affecting Blade Flurry itself, and as far as I understood it in this context, he basically said BF should replicate damage "before armor", i.e. shouldn't be affected by damage modifiers.
I meant only on the secondary target. If I deal 500 damage to something (this number is what I see after I make the attack, i.e. after armour calculations are done), BF should hit the secondary target for 500.
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Youfie wrote:Robotron wrote:Youfie wrote:We were discussing the damage modifiers affecting Blade Flurry itself, and as far as I understood it in this context, he basically said BF should replicate damage "before armor", i.e. shouldn't be affected by damage modifiers.
I meant only on the secondary target. If I deal 500 damage to something (this number is what I see after I make the attack, i.e. after armour calculations are done), BF should hit the secondary target for 500.
Well, in that case I agree with you but ONY if the secondary target has the same armor than the first one. Otherwise, your BF could hit for more, or for less. The situation you describe is how it used to work in early vanilla, before BF was changed.
You could Ambush for, say, 2k a critter, and your BF would hit for the same amount the T2 Tank standing right next to it.
What I was pointing out is that BF shouldn't (in theory, no 100% proof atm), hit for MORE than what you hit your first target if the secondary target as the same armor.
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Dr. Doom wrote:
Nobody in this thread is going to your retri bugs thread.