Adjust Raid difficulty for blizzlike feeling!

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Re: Adjust Raid difficulty for blizzlike feeling!

by candyb » Tue Sep 15, 2015 8:04 am

FatherThrondor wrote:Onyxia 2.0 downed last night to 23 Massivus, little to no fire resist gear or raid gear.
Make resist gear matter.
You are using the nerfed casual-friendly version of almost every aoe in the game right now.

These were changes blizzard implemented to increase "accessibility" after the casual whiners played the forumquest (TM) whining game for a few months instead of actually trying to progress in the raid game. Launching the server with the watered down casual-friendly versions of MC, Open-World, and Onyxia raids was a mistake. Tune them shits back up to how they were when they were launched. The changes to Onyxia's fireball were nice and all but its not enough damage to DEMAND that people farm and wear resist gear appropriate for the raid content they are doing.

Lava packs in the second half of MC were a gear-check when MC was newly implemented. If you didnt have 150+ fire resist you were consistently one-shot by the lava pack explosions, this is blizzlike.

If you attempted to tank onyxia without resist gear her aoe fire attack one-shotted tanks. This is blizzlike.

Generally speaking the formula for resist requirements throughout Vanilla content was:
150+ resist of the school appropriate for the fight you're engaged in necessary for non-tanks (~50% mitigation on average)
225+ resist for rogues and misc non-tanking melee dps (~66% Mitigatory average)
300+ resist for Main tanks (~75% mitigatory average)

Currently, guilds are steamrolling everything with ZERO resist gear aside from a paladin aura or a resist totem. Enough with the shortbus, aint no casuals raiding on an emulated server so why are you using blizzard's casual friendly catering when it comes to tuning raid content?



I'm interested in seeing a respons to this post. Is this true? If so, server just totally failed at everything PvE-related.
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Re: Adjust Raid difficulty for blizzlike feeling!

by justclassic » Tue Sep 15, 2015 9:05 am

Ohr wrote:Make a change that will fuck over everyone who hasn't been farming MC for a while, while leaving the geared people untouched. Excellent idea, I tip my hat to you as Our guild clears mc in 2 hrs atm. I'd love to see MC item prices triple so we can buy the ridiculously high priced black lotus for flasks. Please make MC impossible unless you already have MC gear.


You are aware of the fact that i Made this Post back in April before anyobe had gear. Also i /pushed and said Change it for BWL now , because noone has BWL gear yet so all woukd be effected the Same way
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Re: Adjust Raid difficulty for blizzlike feeling!

by Stalk » Tue Sep 15, 2015 11:16 pm

candyb wrote:I'm interested in seeing a respons to this post. Is this true? If so, server just totally failed at everything PvE-related.


Yeah, it's true. Most of the bosses have at least 1 or 2 things wrong or missing from their set of mechanics that makes them a bit more steamroll than they already are. The same is true for the trash mobs.
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Re: Adjust Raid difficulty for blizzlike feeling!

by mindscape » Thu Sep 17, 2015 8:21 am

I feel like more challenging raid encounters would just make people feel more entitled to better rewards for their effort, which wouldn't be offered due to blizz-like restraints. :lol:
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Re: Adjust Raid difficulty for blizzlike feeling!

by Setup » Fri Sep 18, 2015 2:29 am

I'd really like if the HP pools were increased slightly.
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Re: Adjust Raid difficulty for blizzlike feeling!

by candyb » Wed Sep 23, 2015 9:08 pm

Stalk wrote:
candyb wrote:I'm interested in seeing a respons to this post. Is this true? If so, server just totally failed at everything PvE-related.


Yeah, it's true. Most of the bosses have at least 1 or 2 things wrong or missing from their set of mechanics that makes them a bit more steamroll than they already are. The same is true for the trash mobs.


ah man that's sad. Makes me lose interest in PvE a bit, and that is basically the only reason I came here.
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Re: Adjust Raid difficulty for blizzlike feeling!

by pomfittes » Thu Sep 24, 2015 7:58 am

Well, "some" guild are steamrolling it, other guilds actually progress MC even now, you can say they are bad and stuff, but they actually have a "progressing" feeling in MC and i bet they get happy when they down a new boss, i still see guilds advertising 4/10 MC forexample
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Re: Adjust Raid difficulty for blizzlike feeling!

by Lorilay » Fri Oct 16, 2015 9:33 pm

justclassic wrote:
Ohr wrote:Make a change that will fuck over everyone who hasn't been farming MC for a while, while leaving the geared people untouched. Excellent idea, I tip my hat to you as Our guild clears mc in 2 hrs atm. I'd love to see MC item prices triple so we can buy the ridiculously high priced black lotus for flasks. Please make MC impossible unless you already have MC gear.


You are aware of the fact that i Made this Post back in April before anyobe had gear. Also i /pushed and said Change it for BWL now , because noone has BWL gear yet so all woukd be effected the Same way


I was just poking around on RaidStats, because it seems more and more like we do too much damage on Nostalrius (in ZG on PTR some bosses didn't even get to use an ability before we killed them). To kill Patchwerk (3,850,000hp) in his 7 minute enrage timer you need to do ~9200 raid dps. It wasn't a super hard fight once you had the mechanics down, but the dps requirement was a well-known dps check for Naxx, and top guilds were killing him with seconds to spare while maximum tryharding with consumables in AQ gear. I'd say it's the highest dps requirement in vanilla WoW, although KT requires some burst to get down the aboms.

Cut to Nostalrius, where we did 9,600dps on Magmadar in July, or 11,500 dps on Flamegor last week (Flamegor is probably a better estimate because your melee don't need to dodge around as much). 11.5k dps on Patchwerk gives you a minute to spare on his enrage timer. Now granted, Patchwerk is a longer fight than Flamegor, but the dps numbers that we can put out now seem wildly out of whack with what even the top guilds were doing on retail. There was no shortage of theorycrafting and consumable stacking back then, and I don't think that we're somehow so much better at playing wow today.

Based on the dps numbers guilds are putting out now, hard enrage timers will not be a concern at all now, despite them being a major cockblock in retail wow (Huhuran, Sartura, Patchwerk, etc). At the very least I'd like to see higher boss hp pools to at least give the illusion of difficulty.
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