Increase Spawnrates for Herbs and Minerals

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Re: Increase Spawnrates for Herbs and Minerals

by norm964bgb » Mon Apr 20, 2015 9:06 am

rptb1 wrote:I had no difficulty finding enough herbs to level alchemy during the first few weeks after launch, even when the low level zones were more populated. My herbing character is on the shelf at level 29 so I can't speak for anything after that.


That is because they changed the herb spawn rates tremendously after the first few weeks. I have a shitton of herbs on my bank on my level 27 tauren and 225 herbin. I couldnt get past 70 herbing on my lvl 40 gnome rogue which I leveld after the herb nerf.
You can see that the nerf was overkill as much as the previous was spawnrates were too fast.
We needa middleground here!
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Re: Increase Spawnrates for Herbs and Minerals

by Twizzerious » Tue Apr 21, 2015 9:34 am

Daily bump

the shit needs to get fixed. you too many players at lvl 60 farming herbs for them to be this rare
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Re: Increase Spawnrates for Herbs and Minerals

by traj1k » Tue Apr 21, 2015 5:15 pm

I agree that the spawn timers should be slightly increased. I have to farm 2-3 hours a day just to gather enough herbs to support the weekly raiding. I think there is far more players farming high level herbs than anyone anticipated.
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Re: Increase Spawnrates for Herbs and Minerals

by Qeh » Wed Apr 22, 2015 6:41 pm

I agree this could use some adjustments to the player base, just needs some tweaking.
Been some great fixes over the past weeks, keep up the good work.
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Re: Increase Spawnrates for Herbs and Minerals

by Viorus » Wed Apr 22, 2015 8:03 pm

The server is blizzlike for a reason and it should stay that way.
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"Strive for greatness."
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Re: Increase Spawnrates for Herbs and Minerals

by nervous » Wed Apr 22, 2015 8:08 pm

Viorus wrote:The server is blizzlike for a reason and it should stay that way.

Unfortunately the population is more than double what it was on retail servers.
<GRIZZLY>
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Re: Increase Spawnrates for Herbs and Minerals

by AverageJoe » Wed Apr 22, 2015 8:13 pm

nervous wrote:
Viorus wrote:The server is blizzlike for a reason and it should stay that way.

Unfortunately the population is more than double what it was on retail servers.


I've seen this posted several times in other threads. I'm just curious as to how this is determined; what math is used to know that 6K players on Nostalrius is double or more what retail had at the same time?
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Re: Increase Spawnrates for Herbs and Minerals

by nervous » Wed Apr 22, 2015 8:32 pm

AverageJoe wrote:
nervous wrote:
Viorus wrote:The server is blizzlike for a reason and it should stay that way.

Unfortunately the population is more than double what it was on retail servers.


I've seen this posted several times in other threads. I'm just curious as to how this is determined; what math is used to know that 6K players on Nostalrius is double or more what retail had at the same time?


Google>search tools>set date:2004-2006>search whatever keywords you feel would give you the answer to that question
<GRIZZLY>
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Re: Increase Spawnrates for Herbs and Minerals

by Hammersplat » Mon Apr 27, 2015 10:43 am

There doesn't seem to be much icecap. :(

I did almost 5 laps of Winterspring today and found 4 nodes. - got 10 icecap.
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