rcoop wrote:Keeping it the way it is, makes the game more about the loot, and not about the play style.
That is the reason why I play vanilla. In retail there isn't much accomplishment in PvP. If you are good enough you can go doing arenas 1 1/2 hours a week and cap and then you will only camp people outside or do BGs.
There is no diversity, everybody gets the same gear and then it's about "skill" whereas OP classes already mess with the mentioned "skill". FOTM just roll over other classes at times.
When I want to play solely for skill, I would play FPS like BF3 where your first assault rifle you can use is all you will ever need to be succesful (M16).
In WoW I want to have an advantage if I farmed more gear and stomp somebody in the ground.
Why some big bloke, who saw a dragon fall (Onyxia/Nefarian), shouldn't have an edge over the guy who merely killed a dwarf king (BRD emperor).
It kills the feeling of an actual RPG for me when everybody gets the same gear for 1 1/2 hour of playing the game a week.
Same with specs, but you already got my point that somebody who wanted to learn to defeat Horde/Alliance in PvP should have knowledge about their weakspots and his own deception like sapping without reappearing but he wouldn't have a clue how to properly slay a dragon because he never learnt how to do so.
For me vanilla WoW sometimes really gives me the awe like Skyrim. That's what retail forgot about and why I dont play it anymore. It's not unique, its streamlined.