Orggrim wrote:The World of Warcraft is not a safe place, and shouldn't be. It's alive, with real people in it who can be unpredictable.
But they aren't in any way unpredictable - the actions of players on PvP servers are tiresomely predictable, and make the game unplayable to many.
PvE servers are an extremely neutered experience. You don't really need anyone else, and you're perfectly safe so long as you stay out of the predefined mob paths and zones. PvE servers were included in Blizzard's plan because they wanted the money of people who don't like PvP as well. They were willing to sacrifice and dilute the WoW experience in exchange for more profits.
It seems you are trying to present your personal opinions as historical fact - otherwise please provide quotes from Blizzard game designers stating that they originally wanted only PVP servers but decided to "dilute the WoW experience".
Nostalrius, however, has no such monetary motives. They only want to provide the genuine WoW experience. And real WoW includes world PvP. PvP you you can't turn off with the flip of a switch. PvP you don't get a choice about. That's the War in Warcraft.
All of us - PVP and PVE server fans alike - acknowledge freely that the Nostalrius admins have every right to configure their server however they please, and have said so repeatedly. It's their personal property and of course they should do what they wish. But it's beyond absurd to pretend that PVP servers have anything to do with real war - opposing military forces in real life do not consistently try to avoid each other and try to farm promotions by uselessly murdering trainees incapable of fighting back.
Alliance and Horde on a PVP server can't actually have any PVP in BGs or in the world without each other - but PVP servers end up with less BG PVP and often less world PVP activity than on PVE servers because people flee one faction in droves so they can quest and level in peace. Check the faction imbalances on every PVP server that has existed for a while.