Please add Enchanting Vellum

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Re: Please add Enchanting Vellum

by Vorfidus » Thu Sep 17, 2015 1:03 pm

Lol very little gain. My guild has made thousands of gold from the MC enchants. Plus you get tipped a pretty fair amount for good enchants like crusader etc. You just don't want to be online and do the work. Laziness is not an excuse for changing the game.
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Re: Please add Enchanting Vellum

by illutian » Thu Sep 17, 2015 7:22 pm

Vorfidus wrote:How about no? The dev team is already busy with new content, and you want them manually input a whole profession along with vellum and how they operate into the code/db. Thata ludicrous.



I'm pretty sure that in order to add another profession they'd have to modify the client. Right there. Blizzard would hit them so hard with the Lawyer Bat that they'd fly into outer space. :lol:

@Kazy

Why don't you just ask that the server be updated to Wrath? -- Because I bet you'll say you want to experience Vanilla. :roll:
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Re: Please add Enchanting Vellum

by Kazy » Thu Sep 17, 2015 10:41 pm

Vorfidus wrote:Lol very little gain. My guild has made thousands of gold from the MC enchants. Plus you get tipped a pretty fair amount for good enchants like crusader etc. You just don't want to be online and do the work. Laziness is not an excuse for changing the game.

Again. Try comparing alchemy to enchanting... Anything an alchemist makes can be put on auction house meaning that they don't have to stand around advertizing their wares. The Auction House does that for them. All BoE items made by tailors/leatherworkers/Blacksmiths/Engineers can be put on Auction House aswell... Enchanting is litterally the only profession that can't sell their wares on Auction House.
I never said that it was impossible to make gold of Enchanting... I just said that compared to the other professions, it seems like the enchanters get screwed. Adding vellums would be a way to equalize the two. Please stop trying to twist my words.
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Re: Please add Enchanting Vellum

by Vorfidus » Thu Sep 17, 2015 10:44 pm

You also make more profit. I can make a stack of 5 Greater Fire Protection potions and only make 1-2 gold off of the entire stack, and this is including me getting elemental fires for cheaper than AH prices. However, people tip 5g+ for most of the end-game enchants, since they are indeed drops. Even more for enchants like Crusader, Spellpower, and Healing. It won't happen. Stop trying.
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Re: Please add Enchanting Vellum

by Kazy » Thu Sep 17, 2015 10:52 pm

illutian wrote:
Vorfidus wrote:How about no? The dev team is already busy with new content, and you want them manually input a whole profession along with vellum and how they operate into the code/db. Thata ludicrous.



I'm pretty sure that in order to add another profession they'd have to modify the client. Right there. Blizzard would hit them so hard with the Lawyer Bat that they'd fly into outer space. :lol:

@Kazy

Why don't you just ask that the server be updated to Wrath? -- Because I bet you'll say you want to experience Vanilla. :roll:

You are making an awful lot of assumptions both on what amount of work it would require and the legal ramifications and on who I am as a person and what I'd like to see changed. If you are going to discuss, please don't twist and exaggerate the words of the people you are discussing with because that is simply childish behavior!
I'd like to add that all I said about the amount of work was that I couldn't imagine it being to difficult. I will grant you that as I have little experience with coding that I might be wrong about that.

You are right that I do want to experience vanilla. But I recognize that vanilla wasn't in any way perfect. I also think that a lot of stuff that blizzard implemented later on were good ideas. Dual specs was a good idea imo... I wouldn't mind faster gryphons, because that is just wasted time... Vellums wouldn't really change difficulty. All these things would be considered quality of life improvements. As soon as an idea changes the difficulty I'd be against it.
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Re: Please add Enchanting Vellum

by Kazy » Thu Sep 17, 2015 11:02 pm

Vorfidus wrote:You also make more profit. I can make a stack of 5 Greater Fire Protection potions and only make 1-2 gold off of the entire stack, and this is including me getting elemental fires for cheaper than AH prices. However, people tip 5g+ for most of the end-game enchants, since they are indeed drops. Even more for enchants like Crusader, Spellpower, and Healing. It won't happen. Stop trying.

Unless you are part of the Nost team, you really don't have the authority or knowledge to say what will and wont happen. People used to say that the PvE server would never happen... But that was wrong.
I have every right to suggest changes I'd like to see happen. I will give you that the Nost team has been pretty adamant about keeping things blizzlike which does make it less likely, but that doesn't mean I don't have the right to ask for the change.

Lets say I accept your numbers completely there are still a lot of things that needs to be taken into consideration:
Price of the recipe (and/or time spent getting it)
Price of materials (and/or time spent getting it)
Time of crafting
Time of putting on Auction House vs. time of getting customers.
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Re: Please add Enchanting Vellum

by Xylon666Darkstar » Fri Sep 18, 2015 11:18 am

No. Go join a wotlk server if you're that obsessed.
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Re: Please add Enchanting Vellum

by illutian » Fri Sep 18, 2015 5:03 pm

Kazy wrote:
illutian wrote:
Vorfidus wrote:How about no? The dev team is already busy with new content, and you want them manually input a whole profession along with vellum and how they operate into the code/db. Thata ludicrous.



I'm pretty sure that in order to add another profession they'd have to modify the client. Right there. Blizzard would hit them so hard with the Lawyer Bat that they'd fly into outer space. :lol:

@Kazy

Why don't you just ask that the server be updated to Wrath? -- Because I bet you'll say you want to experience Vanilla. :roll:

You are making an awful lot of assumptions both on what amount of work it would require and the legal ramifications and on who I am as a person and what I'd like to see changed. If you are going to discuss, please don't twist and exaggerate the words of the people you are discussing with because that is simply childish behavior!
I'd like to add that all I said about the amount of work was that I couldn't imagine it being to difficult. I will grant you that as I have little experience with coding that I might be wrong about that.

You are right that I do want to experience vanilla. But I recognize that vanilla wasn't in any way perfect. I also think that a lot of stuff that blizzard implemented later on were good ideas. Dual specs was a good idea imo... I wouldn't mind faster gryphons, because that is just wasted time... Vellums wouldn't really change difficulty. All these things would be considered quality of life improvements. As soon as an idea changes the difficulty I'd be against it.


I do know the legal ramifications. Blizzard could easily shut this, and most of the other Private Servers, down if they wanted to. They don't because:

1) The penitence increase in income isn't worth the community backlash
2) The legal fees for going after everyone isn't worth it
3) Not all of the Private Servers are in countries with Copyright / Trademark agreements with the USA

But, at the end of the day Blizzard could easily shut down Nost. One letter to their ISP and that's it. -- AFAIK They're in France. And France does have agreements with the US.

So yes, lets start modifying the game so it can more directly compete with Retail. I'm sure that'll end well.

---

And yes, I do know about how much work would be needed to just add 'Vellum' to the game:
-object entry into what ever is being used as the game's database (probably MS SQL)
--pricing, flavor text, bound status flag
-coding for what object is suppose to do
-assigning existing icon image to object
-assigning object to vendors
-altering Enchanting to allow enchantments to be placed on an object that is not equipment
-pushing an updated client package to everyone playing and throwing the "you're game isn't up to date error" to anyone not on the latest revamp

In fact, it would be easier to take the Wrath client and server code and modify it back to 1.12.1 layout (ie no TBC or Wrath talents/spells, resetting world events to trigger again, lowering level cap / stat gain, removing TBC and Wrath stats, and a host of other things).

I'm thinking 3 years if going with Vanilla client and maybe 2 years if going with Wrath client.

---

Like I said, I knew you were here for the Vanilla experience. I just don't understand why you're not here for the Vanilla experience.

You cannot have it both ways. If you want it different then go play on a Funzy Server.

OR, go farm the recipes yourself...you know. Like everyone else has, who is here for the Vanilla Experience.
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Re: Please add Enchanting Vellum

by Pokeypointy » Fri Sep 18, 2015 5:48 pm

Why is this even still talked about? Good post illutian, hopefully your answer quiets the idiots wanting to make Vanilla into something else.
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Re: Please add Enchanting Vellum

by Kazy » Fri Sep 18, 2015 6:08 pm

illutian wrote:I do know the legal ramifications. Blizzard could easily shut this, and most of the other Private Servers, down if they wanted to. They don't because:

1) The penitence increase in income isn't worth the community backlash
2) The legal fees for going after everyone isn't worth it
3) Not all of the Private Servers are in countries with Copyright / Trademark agreements with the USA

But, at the end of the day Blizzard could easily shut down Nost. One letter to their ISP and that's it. -- AFAIK They're in France. And France does have agreements with the US.

So yes, lets start modifying the game so it can more directly compete with Retail. I'm sure that'll end well.

---
I seriously doubt that this is what would be the thing that makes them target the Nost server. Honestly, if blizzard cares at all, then they'd be targeting private servers based on numbers (both income and amount of players)... I have no idea how much money the Nost team is making (if any) but I do know that it is the single most popular private server by a clear mile. If they were to be targeted, it would be for this reason. Not some relatively minor (from an ingame perspective) change.

I didn't quote the different steps that it would take to add vellums to the game, because I can't really contest this, as I admittedly have very little coding experience. I will however ask where you arrive at your numbers of a couple of years or three? What was it based on? One coder? And how do you know how long it would take? Do you have extensive experience with coding?

illutian wrote:Like I said, I knew you were here for the Vanilla experience. I just don't understand why you're not here for the Vanilla experience.

You cannot have it both ways. If you want it different then go play on a Funzy Server.

OR, go farm the recipes yourself...you know. Like everyone else has, who is here for the Vanilla Experience.

I'm not objecting to farming a recipe, because as far as I know, all professions have recipes to farm. I'm objecting to having to stand around in a city advertizing to get customers instead of placing my wares on the auction house... Like any other profession can!
You see vellums as ruining the vanilla experience... But the vanilla experience I'm after is raid difficulty and the raids themselves. The vellums would change NOTHING about that. And if we want a truly vanilla server, shouldn't it be capped at 2500 people? Apparently we could have it both ways on that?
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