by Skegglaus » Mon Mar 09, 2015 11:49 pm
Blizzard's servers were never like this, waiting for 10+ minutes to get a chance at tagging a quest mob with 2-3 other full groups competing for a single mob.
I'm sure it'll get better in time, once more people give up. But that's a rather poor solution, in my opinion; assuming that things will get better if people stop participating is hoping to succeed through failure.
However, simply increasing spawns is also a poor solution. If the devs could implement a dynamic system, that made sure that downtime was not this excessive, that players neither get swamped nor have to wait to compete this much, that'd be the best solution.
Especially on named mobs, bosses, and unique quest items (ie, the skull near Zalazane, in Durotar. I and the group I was in gave up on it, as we'd all need to wait for it, and compete with another full group, and more players were arriving). These mobs will get camped, and I wonder how it'll be when both factions vie for the same objective, and will kill each other over for.