Are nost devs focusing too little on fixing class bugs?

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Re: Are nost devs focusing too little on fixing class bugs?

by Imbaslap » Wed Nov 25, 2015 2:13 am

naxx will be out before class bugs get fixed. >.>
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Re: Are nost devs focusing too little on fixing class bugs?

by Holystrike » Fri Nov 27, 2015 4:51 am

Nano wrote:
Dreez wrote:here's what you can do to change it:
- support every bugtracker report with retail evidence (videos with timestamp link)
- give them spell IDs
- add exact descriptions


This is 100% correct. I don't have limitless time to spend researching and confirming / denying reports. I, like the rest of the Nostalrius Staff, volunteer my time to the server and ultimately to the players. I typically prioritize those reports which provide the most information and the most feedback because those reporters obviously care about their issue and make my job easier. It motivates me to get that fix done faster. There are a lot of reports that essentially boil down to "This is broke, fix it please" but do nothing to provide me information on what exactly is broken and why you think it's broken.

I too am a player on the server and my class has bugs that sometimes annoy me too. My goal is to get to 100% accuracy while maintaining an exploit-free environment and a timeline that is enjoyable. If you think you can help move the server ahead and want to also volunteer your time, we are recruiting more IsVV staff and developers. IsVV applications can me PM'd to me and dev applications can be PM'd to Viper. You can find the desired formats for these applications on the announcement forums.


The thing is for multiple bug reports we have supplied direct and exact evidence these bugs and ithey are still gnored... So no this is 100% Incorrect...

Every time there is a post as to why these fixes are taking so long to be addressed by the isvv team the response is the same we dont have enough time, regardless of whether all the work has been done and all sources supplied for you they are not addressed. the majority of paladin bugs have complete detailed information on the bugs and have been completely ignored for over half a year now...

If it were a matter of a few weeks sure i could see how these may have fallen through the cracks for a little bit but in reality

This isnt a matter of not enough time this is a matter of literally zero time being given to any of the bug reports which actually matter and directly affect a players game play...
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Re: Are nost devs focusing too little on fixing class bugs?

by Dreez » Fri Nov 27, 2015 7:54 am

arcane missiles debuff slots were fixed! <3
(AoE spells probably as well)
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Re: Are nost devs focusing too little on fixing class bugs?

by Theloras » Fri Nov 27, 2015 8:21 am

Dreez wrote:(AoE spells probably as well)


one can hope - we shall see on Sunday!
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Re: Are nost devs focusing too little on fixing class bugs?

by Destillia » Fri Nov 27, 2015 10:19 am

Theloras wrote:
Dreez wrote:(AoE spells probably as well)


one can hope - we shall see on Sunday!


It was fixed 3-5 days ago

As for the detailed bug reports thing, its exacly the same for hunters they have so much proof and details, some of the posts even have explained how the ability should scale completly with big math posts provided. But as i Said in a earlier post alot of the hunter bugs do seem very hard to fix except for 1-2 of them, so that maybe be why they havnt been fixed yet even tho alot of proof is provided sadly :/
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Re: Are nost devs focusing too little on fixing class bugs?

by Holystrike » Fri Nov 27, 2015 10:50 am

Destillia wrote:
Theloras wrote:
Dreez wrote:(AoE spells probably as well)


one can hope - we shall see on Sunday!


It was fixed 3-5 days ago

As for the detailed bug reports thing, its exacly the same for hunters they have so much proof and details, some of the posts even have explained how the ability should scale completly with big math posts provided. But as i Said in a earlier post alot of the hunter bugs do seem very hard to fix except for 1-2 of them, so that maybe be why they havnt been fixed yet even tho alot of proof is provided sadly :/

the thing is they arent even trying they are just being labled as too hard and chucked in the to do bin even though they are the most important bugs the server faces to date which is ridiculous...
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Re: Are nost devs focusing too little on fixing class bugs?

by Cruzix » Fri Nov 27, 2015 12:34 pm

Holystrike wrote:the thing is they arent even trying they are just being labled as too hard and chucked in the to do bin even though they are the most important bugs the server faces to date which is ridiculous...


Yep, hopefully we'll see some more focus on it when ZG is done, can imagine they are quite busy on that right now. I would love if they'd delay their content releases just abit to focus more on class bugs
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Re: Are nost devs focusing too little on fixing class bugs?

by smilkovpetko » Fri Nov 27, 2015 1:12 pm

Dreez wrote:arcane missiles debuff slots were fixed! <3
(AoE spells probably as well)



Multiple consecration is not fixed , but the most worry for me is the bugs they denied based on assumptions .

Fingers mainly pointed at One-Handed Specialization.
Second Consecration.
Third Seal of Righteousness.

All 3 are most important for Protection Paladin to play.

Unless they face toward evidences and prove us wrong on Reporting .

Denying Blizzard Evidences mean this server will never be Blizzlike. Neither they care about our bugs.

I have stop care reporting other bugs that i have witnessed such as incorrect coefficients and such unless the mention 3 reports get some attention again.
Last edited by smilkovpetko on Fri Nov 27, 2015 1:26 pm, edited 2 times in total.
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Re: Are nost devs focusing too little on fixing class bugs?

by Dreez » Fri Nov 27, 2015 1:20 pm

I guess they have priority lists, fixing arcane missiles seems to have been a high priority.
It was unusable prior to this fix in raids
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Re: Are nost devs focusing too little on fixing class bugs?

by Holystrike » Fri Nov 27, 2015 11:51 pm

You would think the most logical and prioritized bugs to be fixed first would be the ones which affect players every second of game play which would be all class related bugs...

its sad to see that the isvv team considers these arbitrary issues as the most crucial bugs affecting the server to date an example of some bugs which are actually being looked at:

Kreeg's Stout Beatdown impossible to buy.
https://report.nostalrius.org/plugins/tracker/?aid=2979

[Dire Maul] Prince Tortheldin Fight Aspects Missing
https://report.nostalrius.org/plugins/tracker/?aid=2886

Eskhandar's right claw proc rate to low
https://report.nostalrius.org/plugins/tracker/?aid=2858
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