Free Talent Resets

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Re: Free Talent Resets

by gunzbngbng » Thu Apr 16, 2015 3:56 pm

It's a gold sink. It's there to keep gold from devaluing.

You have to make a choice and choose well. Poor choices result in unsatisfactory results.

Respec costs adds depth and keeps the server's economy stable.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:03 pm

I feel like if it was really just a gold sink, they could redistribute it in a different way, maybe through repairs or something. I feel like they could find something. It doesn't seem worth it, at the cost of loosing your freedom to change your talents.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:14 pm

Redistributing it to repairs actually might work quite nicely. You would suffer more consequences when dying, instead of suffering them when respecing. Just a thought.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:21 pm

That would actually run more parallel to their philosophy of Diversity & Difficulty (https://forum.nostalrius.org/viewtopic. ... p=677#p677) lol.

Unless you wanted a forced diversity of course.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:22 pm

Which isn't diversity at all.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:37 pm

Please devs, look into this. It is all so clear to me. I don't understand why y'all don't see this.
Last edited by rcoop on Thu Apr 16, 2015 4:43 pm, edited 1 time in total.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:39 pm

Either that, or make it like Diablo, where you can only choose your talents once. Then you'd really get the diversity you're looking for, lol.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:42 pm

It would be really cool too see y'all break through the norm, not pointing at you Norm, although it does make sense, lol.
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Re: Free Talent Resets

by rcoop » Thu Apr 16, 2015 4:48 pm

I think we have a solution here, run with it. The respecs would have to be totally free though, for this to work.
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Re: Free Talent Resets

by norm964bgb » Thu Apr 16, 2015 6:59 pm

rcoop wrote:I really love reading your post Norm, because you are actually being honest that you want less freedom and more limitation. Everybody else seems to just be flipping my words around to make me look bad.

I could ask, is that really what you want? But that's something you'll have to ask yourself, if you want to understand your life better.


When I play a game I don't want it to be like real life. I want it to be like a more open book. It shouldn't be like modern FPS rollercoaster campaigns, where you beeline your way through missions, but it shouldn't be like Day Z either.
If there aren't enough bounderies, I start to despise the game.
Take a clear comparison from Gothic 2 to Skyrim. Though Skyrim is a an awesome game the sidetracking was too much for me at times. The main campaign unfortunately lacked really immersion whereas Gothic 2 carried you through the chapters 1-6. You were a weakling first and then you became a dragonslayer, all in a well thoughtout manner. You rarely had the feeling of getting beelined through the chapers; maybe the last one. My point is you could do much, but couldn't do too much.
That's why I don't like Minecraft either. It's just TOO much freedom for my taste of playing. The perfect medium is really hard to accomplish but I think WoW vanilla had a reasonable balance between beelining and limitless possibilities.

Edit: The paragraph about the diversity: It's about diversity among players. Player A is a diehard raider. Therefore he's min/maxed for raiding. Now he has raid times twice a week which is sufficient for a raider who knows what he's doing. Once Ony, once MC. Now he will raid Wednesday and Saturday. He will respec twice a week back and forth and still be at 40g if its 10g a respecc. Now most characters will specc from raid PvE, to farm PvE or PvP specc. Everybody will run the same specc.
Whereas now the PvPer will always have an edge about the PvEer because the PvEer has to heavily consider whether to respec or rather stay with this build and take some PvP disadvantages.
Diversity among player base is given.
Diversity for the single player is not given.
I choose to have the former diversity.
My character shouldn't be a one army. He should only be a hero, a tiny person in the entire world. Not the way it's in retail where one hybrid character is all: DD, FC, Healer. All done in seconds switching dualspecc.
Last edited by norm964bgb on Thu Apr 16, 2015 7:22 pm, edited 1 time in total.
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