smilkovpetko wrote:Now back to your previous Message.
Dreez wrote:I guess they have priority lists, fixing arcane missiles seems to have been a high priority.
It was unusable prior to this fix in raids
How can
Those bugs have priority over Class bugs?
I'll repeat myself once again:
Nostalrius has devs assigned to different tasks as you can see when going through some more bugs on the bugtracker.
and once again:
https://report.nostalrius.org/plugins/tracker/?aid=2166https://report.nostalrius.org/plugins/tracker/?aid=2175was a general respawn issue --> very high priority
https://report.nostalrius.org/plugins/tracker/?aid=2300is a database issue (= different dev) which is fixed by changing 4 values
Holystrike wrote:And the reason they are not fixing them is because they claim they take too much time to identify not because they are not the most important bugs... which means the devs wont fix them because the isvv team wont confirm them...
- The IsVV team exists to confirm bugs with enough evidence provided by the one reporting it and with proof of it being bugged immediately. Some bugs are really difficult to reproduce and thus take more time to identify.
A simple "x is bugged because here look at this wowwiki link" when there's no evidence to be quickly found (or the bug can't be simply reproduced), will of course not result in an instant fix.
In the end it's them devoting their free time to this project.
smilkovpetko wrote:Exactly this is the issue here, "invalid" is given too easy without full details and sources explaining, neither they accept reviewing of the new opposing evidences from "invalid" report.
The reporter is responsible for finding proof of the spell being bugged, if it was the other way round they'd NEVER get to fix anything.
Stalk wrote:Do you even know what you are talking about? Private servers do not have databases full of complex schema and dynamic stored procedures. Anyone who is focused on database work for a private server is basically a developer-in-training (unless for some reason these developers are coming up with some complex data organization project for the future which I highly doubt based on the lack of complexity in the server's scripts).
1. yes I do know exactly what I'm talking about
2. all bigger private servers have devs assigned to specific tasks, look at what kind of issues is marked as resolved by whom and you'll quickly notice this
3. I'd like to see you script a server for 7k players with this "lack of complexity in server's scripts"
comprehension:
- There's different devs for different tasks
- Some issues have a higher priority (e.g. no respawns)
- The bug reporter is responsible for providing enough proof