Are nost devs focusing too little on fixing class bugs?

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Re: Are nost devs focusing too little on fixing class bugs?

by Dreez » Sat Nov 28, 2015 12:13 am

Holystrike wrote:You would think the most logical and prioritized bugs to be fixed first would be the ones which affect players every second of game play which would be all class related bugs...

its sad to see that the isvv team considers these arbitrary issues as the most crucial bugs affecting the server to date an example of some bugs which are actually being looked at:

Kreeg's Stout Beatdown impossible to buy.
https://report.nostalrius.org/plugins/tracker/?aid=2979

[Dire Maul] Prince Tortheldin Fight Aspects Missing
https://report.nostalrius.org/plugins/tracker/?aid=2886

Eskhandar's right claw proc rate to low
https://report.nostalrius.org/plugins/tracker/?aid=2858

what's your problem with that? it's just reports being confirmed where evidence and sufficient description was provided / that were opened by ISVV members.

these aren't even fixed
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Re: Are nost devs focusing too little on fixing class bugs?

by smilkovpetko » Sat Nov 28, 2015 12:26 am

https://report.nostalrius.org/plugins/tracker/?aid=2300

https://report.nostalrius.org/plugins/tracker/?aid=2175

https://report.nostalrius.org/plugins/tracker/?aid=2166




Reported and fixed with the speed of light.



Nano (nano)3 months ago
In the future, wowwiki isn't reliable if it's your only source.


Where 2 of my reports was denied by non reliable source.
Last edited by smilkovpetko on Sat Nov 28, 2015 4:28 pm, edited 1 time in total.
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Re: Are nost devs focusing too little on fixing class bugs?

by Dreez » Sat Nov 28, 2015 12:33 am

I see you're one of those players not able to gasp simple concepts...

1. DB dev =/= script or system dev
--> different devs work on different tasks
2. Some bugs are really important and require immediate fixing
--> NPCs / gobjects (this includes herbs) not respawning is one of these

think before you post shit please
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Re: Are nost devs focusing too little on fixing class bugs?

by smilkovpetko » Sat Nov 28, 2015 1:43 am

Dreez wrote:I see you're one of those players not able to gasp simple concepts...

1. DB dev =/= script or system dev
--> different devs work on different tasks
2. Some bugs are really important and require immediate fixing
--> NPCs / gobjects (this includes herbs) not respawning is one of these

think before you post shit please


Now back to your previous Message.

Dreez wrote:I guess they have priority lists, fixing arcane missiles seems to have been a high priority.
It was unusable prior to this fix in raids



How can



Those bugs have priority over Class bugs?
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Re: Are nost devs focusing too little on fixing class bugs?

by Holystrike » Sat Nov 28, 2015 1:52 am

Dreez wrote:I see you're one of those players not able to gasp simple concepts...

1. DB dev =/= script or system dev
--> different devs work on different tasks
2. Some bugs are really important and require immediate fixing
--> NPCs / gobjects (this includes herbs) not respawning is one of these

think before you post shit please


I dont think you understand how the system works at all the devs have no idea if a bug is present or not they are completey in the dark until the isvv team confirms the bug upon which time they are assigned to it and following this fix it.

If the Isvv team fails to confirm a bug report it means the devs will not fix it and it as a result as they are not aware of its presence...

where you have completely missed the point entirely is that the isvv team is not addressing any of the major bugs the server faces and so the bugs being fixed are those which are not the most impacting on gameplay.

And the reason they are not fixing them is because they claim they take too much time to identify not because they are not the most important bugs... which means the devs wont fix them because the isvv team wont confirm them... This can all be proven through posts made by the isvv team members themselves

That is the discussion here... think before you post shit please
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Re: Are nost devs focusing too little on fixing class bugs?

by Theloras » Sat Nov 28, 2015 2:07 am

Holystrike wrote:
Dreez wrote:I see you're one of those players not able to gasp simple concepts...

1. DB dev =/= script or system dev
--> different devs work on different tasks
2. Some bugs are really important and require immediate fixing
--> NPCs / gobjects (this includes herbs) not respawning is one of these

think before you post shit please


And the reason they are not fixing them is because they claim they take too much time to identify not because they are not the most important bugs... which means the devs wont fix them because the isvv team wont confirm them... This can all be proven through posts made by the isvv team members themselves


This is exactly what the issue is - unless they can confirm/prove on a first pass that the bug exists or needs to be fixed in the first place, their automatic first instinct is to label any bug as "Invalid" and move on from there.
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Re: Are nost devs focusing too little on fixing class bugs?

by smilkovpetko » Sat Nov 28, 2015 2:32 am

by Theloras » Sat Nov 28, 2015 3:07 am

This is exactly what the issue is - unless they can confirm/prove on a first pass that the bug exists or needs to be fixed in the first place, their automatic first instinct is to label any bug as "Invalid" and move on from there.


Exactly this is the issue here, "invalid" is given too easy without full details and sources explaining, neither they accept reviewing of the new opposing evidences from "invalid" report.
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Re: Are nost devs focusing too little on fixing class bugs?

by Stalk » Sat Nov 28, 2015 4:26 am

Dreez wrote:1. DB dev =/= script or system dev
--> different devs work on different tasks


Do you even know what you are talking about? Private servers do not have databases full of complex schema and dynamic stored procedures. Anyone who is focused on database work for a private server is basically a developer-in-training (unless for some reason these developers are coming up with some complex data organization project for the future which I highly doubt based on the lack of complexity in the server's scripts).
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Re: Are nost devs focusing too little on fixing class bugs?

by Dreez » Sat Nov 28, 2015 9:12 am

smilkovpetko wrote:Now back to your previous Message.
Dreez wrote:I guess they have priority lists, fixing arcane missiles seems to have been a high priority.
It was unusable prior to this fix in raids


How can


Those bugs have priority over Class bugs?


I'll repeat myself once again:
Nostalrius has devs assigned to different tasks as you can see when going through some more bugs on the bugtracker.
and once again:
https://report.nostalrius.org/plugins/tracker/?aid=2166
https://report.nostalrius.org/plugins/tracker/?aid=2175
was a general respawn issue --> very high priority

https://report.nostalrius.org/plugins/tracker/?aid=2300
is a database issue (= different dev) which is fixed by changing 4 values

Holystrike wrote:And the reason they are not fixing them is because they claim they take too much time to identify not because they are not the most important bugs... which means the devs wont fix them because the isvv team wont confirm them...

- The IsVV team exists to confirm bugs with enough evidence provided by the one reporting it and with proof of it being bugged immediately. Some bugs are really difficult to reproduce and thus take more time to identify.
A simple "x is bugged because here look at this wowwiki link" when there's no evidence to be quickly found (or the bug can't be simply reproduced), will of course not result in an instant fix.
In the end it's them devoting their free time to this project.


smilkovpetko wrote:Exactly this is the issue here, "invalid" is given too easy without full details and sources explaining, neither they accept reviewing of the new opposing evidences from "invalid" report.

The reporter is responsible for finding proof of the spell being bugged, if it was the other way round they'd NEVER get to fix anything.


Stalk wrote:Do you even know what you are talking about? Private servers do not have databases full of complex schema and dynamic stored procedures. Anyone who is focused on database work for a private server is basically a developer-in-training (unless for some reason these developers are coming up with some complex data organization project for the future which I highly doubt based on the lack of complexity in the server's scripts).

1. yes I do know exactly what I'm talking about
2. all bigger private servers have devs assigned to specific tasks, look at what kind of issues is marked as resolved by whom and you'll quickly notice this
3. I'd like to see you script a server for 7k players with this "lack of complexity in server's scripts"

comprehension:
- There's different devs for different tasks
- Some issues have a higher priority (e.g. no respawns)
- The bug reporter is responsible for providing enough proof
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Re: Are nost devs focusing too little on fixing class bugs?

by Holystrike » Sat Nov 28, 2015 9:19 am

Dreez wrote:- The IsVV team exists to confirm bugs with enough evidence provided by the one reporting it and with proof of it being bugged immediately. Some bugs are really difficult to reproduce and thus take more time to identify.
A simple "x is bugged because here look at this wowwiki link" when there's no evidence to be quickly found (or the bug can't be simply reproduced), will of course not result in an instant fix.
In the end it's them devoting their free time to this project.

You quoted my post so from what I can gather... either you didnt read it at all, or you are acting intentionally ignorant... regardless I will wait for someone who demonstrates relevance in their train of thought or opinion to reply...
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