[Yes-Under Development] Increase Herb Spawn Rates

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Re: Increase Herb Spawn Rates

by Talryx » Mon Jul 06, 2015 4:18 am

I can't speak for the super high level herbs yet but I will say that, at least in the horde areas, I always see plenty of herbs when I am out questing. Ore veins too. And I constantly see animal corpses that haven't been skinned. So, overall my impression is that resource gathering is doing just fine as it is.

I also think we need to stop suggesting that they make more tweaks to make the most authentic legit vanilla server LESS blizzlike. It's already ridiculous trying to quest with the absurd NPC respawn rates; if you happen to be in an area with others nearby there are suddenly 50 mobs all around you.

Remember the quest in the barrens where you have to kill a ton of razors and get 60 quills for the guy who wants revenge for his dead wife? Back in the day that quest took FOREVER. I just did it the other day and it took like 30 seconds because there was an OCEAN of freaking razor-whatever mobs in the quest area. A couple of times I actually died because I was standing somewhere are 3 mobs spawned all around me. This is getting way, way out of control.

The real solution here is not to keep trying to scale a game that was designed for 2500 players MAX - instead we should be seriously discussing what it would take to get the devs to implement a queue and/or add another server or two.

Yes, it's nice to be able to form groups quickly. However, the side effect is that you wind up having to do even ridiculously easy quests, that you could and would have done solo back in vanilla, in a group - simply because you arrive at the quest area and find 3 other players camping out waiting for an NPC to spawn.
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Re: Increase Herb Spawn Rates

by Badtank » Mon Jul 06, 2015 6:51 am

Talryx wrote:I can't speak for the super high level herbs yet but I will say that, at least in the horde areas, I always see plenty of herbs when I am out questing. Ore veins too. And I constantly see animal corpses that haven't been skinned. So, overall my impression is that resource gathering is doing just fine as it is.

I also think we need to stop suggesting that they make more tweaks to make the most authentic legit vanilla server LESS blizzlike. It's already ridiculous trying to quest with the absurd NPC respawn rates; if you happen to be in an area with others nearby there are suddenly 50 mobs all around you.

Remember the quest in the barrens where you have to kill a ton of razors and get 60 quills for the guy who wants revenge for his dead wife? Back in the day that quest took FOREVER. I just did it the other day and it took like 30 seconds because there was an OCEAN of freaking razor-whatever mobs in the quest area. A couple of times I actually died because I was standing somewhere are 3 mobs spawned all around me. This is getting way, way out of control.

The real solution here is not to keep trying to scale a game that was designed for 2500 players MAX - instead we should be seriously discussing what it would take to get the devs to implement a queue and/or add another server or two.

Yes, it's nice to be able to form groups quickly. However, the side effect is that you wind up having to do even ridiculously easy quests, that you could and would have done solo back in vanilla, in a group - simply because you arrive at the quest area and find 3 other players camping out waiting for an NPC to spawn.


Stahp, you have no idea what your talking about. A second server would kill the server, you've obviously never played on a private server before and by your own admittance you have not seen the end-game herbs, and that's all anyone is talking about. They need to be upped, badly.
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Re: Increase Herb Spawn Rates

by Elexyr » Mon Jul 06, 2015 4:29 pm

Correct.

It's all about the herbs used for Potions/Flasks for raiding.

These herbs are: Dreamfoil, Icecap, Mountain Silversage, Gromsblood, Plaguebloom and Black Lotus.

All these herbs are at "reasonable" and overcomable prices, except Black Lotus at this very moment, which is currently at 45 gold on the Alliance Auction House. However, this is probably an attempt of manipulating the market, and it's been going on for at least 2 weeks.

There are probably many that have toons camping the spawn places and having a timer. They spawn only 1 each high lvl zone, at an interval of 60-90 minutes (somewhere thereabouts). This is the reason for the high price of the herb, but also due to that there are so many on this Private Server.

Mix many people (high demand), people camping (and possibly hoarding) spawns, and people manipulating the market, the prices will be artificially high.

When raids require flasks to be used (which is what Black Lotus is used for, 1 each flask), the demand will be even higher, and with this amount of guilds/people raiding, and all need a flask on (2 flasks per raid, 1-2 raids a week depending on content and progression), the spawn rates will not be sufficient to supply everyone, and even regardless of price, Black Lotus will be unavailible for a great many people.

An example:

Black Lotus spawns every 60-90 minutes, and only 1 spawn each time, in these zones - Blasted Lands, Silithus, Winterspring, Burning Steppes, Eastern Plaguelands and apparently outside Dire Maul instance portals (just according to wowwikia).

This means there are, on average, 672 Black Lotus spawns a week (if picked instantly in all zones, incl. DM portals). If 40 people a raid is consuming, on average, 2 flasks a week (more than 40 people due to not all static 40 each raid, actually), then only 16 guilds (rounded down), will be able to be fully consumed with Flasks for all raids. Keep in mind, this is if every Black Lotus was picked every time it spawns, almost instantly in all zones, which may not be far from the truth here, but will probably be a bit less than quickly calculated here.

As this is a private server with very many high-end raiding guilds on both Alliance and Horde side, there is a very real issue of Black Lotus being in short supply.

Possible ways to remedy this are either to up the spawn rates (including max amount of Black Lotus in each zone) or to implement a different way of attaining one (drop of a mob somewhere, low rate).

As it stands, something needs to be done to alleviate the short supply of Black Lotus.
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Re: Increase Herb Spawn Rates

by Dervin20 » Mon Jul 06, 2015 5:21 pm

http://imgur.com/xqQqGGw
Spawn rates are fine, do your diligence.
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Re: Increase Herb Spawn Rates

by Elexyr » Mon Jul 06, 2015 5:53 pm

Dervin20 wrote:http://imgur.com/xqQqGGw
Spawn rates are fine, do your diligence.



Ok, what are they then on this server? Longer? Shorter? Trade secret?

If they are fine, fuck paying 45g for one lotus. That stash has got to been built up over a very long time, either by farming the spawns (if spawn rates are "fine") or farming gold to buy off AH and stockpiling them.
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Re: Increase Herb Spawn Rates

by Dervin20 » Mon Jul 06, 2015 6:07 pm

All of the above.

The spawn times are variable, I farm one out of the 4 zones.

And of course its built up over time, this isn't retail you gotta plan for the future with your consumes.

I wish i had bought lotus back when it was selling 10g a peice, but all mine is hand picked.
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Re: Increase Herb Spawn Rates

by Imbaslap » Tue Jul 07, 2015 4:07 am

it's starting to turn into the Greece economy here on Nos. 45g for 1 black lotus....
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Re: Increase Herb Spawn Rates

by gottie4u » Tue Jul 07, 2015 4:50 pm

Yeah, it's starting to get a little ridiculous how expensive BLs are becoming.
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Re: Increase Herb Spawn Rates

by Talryx » Tue Jul 07, 2015 5:23 pm

And how do we know it's the spawn time, and not just market manipulation? (ie maybe someone has been dicking with the BL price and then others saw how expensive they are and THAT is why they are going to such lengths camping the nodes? As opposed to the other way around.)
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Re: Increase Herb Spawn Rates

by varth » Tue Jul 07, 2015 7:12 pm

If guilds require flasks for raids, people will buy them regardless of the cost. At this time its nigh impossible to farm BL's because all the spawns are camped, so you are forced to pay AH cost.
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