[Post Bugs Here] The Bug Thread

We are always open to new ideas. Come here if you have a suggestion, we will discuss it together.

Re: [Post Bugs Here] The Bug Thread

by Jouer » Wed Mar 11, 2015 9:51 pm

Hi, so far I saw 2 major bugs

- When a mob is feared (from a warlock) and sheep (from a mage) at the same time then
=> The mob is bugged, it's moving around without attacking, counterattack or regen.

- When your party is looting quests items, if you are looting at the same time then everyone has the quest item.

Best wishes,
Joueur
Jouer
Tester
 

Re: [Post Bugs Here] The Bug Thread

by Valo » Thu Mar 12, 2015 12:59 am

The quest item "Encrusted Tail Fin" from "Encrusted Tail Fins" drops from Murkgill Murlocs, instead of dropping only from the Saltscale elite Murlocs as they should. https://web.archive.org/web/20100104154 ... .com/i5796

Crystal Spine Basilisks don't appear to be spawning in their northwestern spawn spot. http://granstonsguide.com/stranglethorn_vale/24.jpg

The drop rates for the Singing Crystal Shards from Stone Maw Basilisks is also off(seems to be 100%). The corret droprate for this from the Stone Maw Basilisks seems to be around 30%: https://web.archive.org/web/20060613182 ... m/?it=3918
Valo
Private
Private
 

Re: [Post Bugs Here] The Bug Thread

by Terefinz » Thu Mar 12, 2015 3:40 am

Valo wrote:Crystal Spine Basilisks don't appear to be spawning in their northwestern spawn spot. http://granstonsguide.com/stranglethorn_vale/24.jpg


Do you mean NE? Because the ones in the NW are definitely spawning. That is where I killed my basilisks for the quest.
Image
User avatar
Terefinz
Tester
 

Re: [Post Bugs Here] The Bug Thread

by blobeh » Thu Mar 12, 2015 5:23 am

As of yesterday my guild has been unable to invite any members and about 50 current members don't show up on the roster.
There's no effective way to contact GMs or admins. You REALLY need to fix that. There are many problems people are asking to be solved with absolutely no response from Nost's staff.
blobeh
Tester
 

Re: [Post Bugs Here] The Bug Thread

by Zer » Thu Mar 12, 2015 5:54 am

Quest The Spider God (http://db.vanillagaming.org/?quest=2936) doesn't work. After killing Theka the Martyr according to quest description, the tablet is still ureadable.
Zer
Private
Private
 

Re: [Post Bugs Here] The Bug Thread

by Zer » Thu Mar 12, 2015 11:29 am

A little bug in quest Are We There, Yeti? (http://db.vanillagaming.org/?quest=5163)

When you use Umi's Mechanical Yeti (http://db.vanillagaming.org/?item=12928) on Sprinkle in Tanaris (http://db.vanillagaming.org/?npc=7583) Yeti attack guards in town, and guards kill you, because Yeti is your pet atm.

Yeti must not be in aggressive mode and attack anybody around.
Zer
Private
Private
 

Re: [Post Bugs Here] The Bug Thread

by Szabinger » Thu Mar 12, 2015 11:51 am

Jouer wrote:Hi, so far I saw 2 major bugs

- When a mob is feared (from a warlock) and sheep (from a mage) at the same time then
=> The mob is bugged, it's moving around without attacking, counterattack or regen.


I've reported this bug in the very first PvE test. Still not fixed?!
Szabinger
Senior Sergeant
Senior Sergeant
 

Re: [Post Bugs Here] The Bug Thread

by dycedarge » Thu Mar 12, 2015 1:36 pm

Every Mob i came across so far ( I'm Level 41 Orc) that was casting any Spell, would NOT walk towards me
if I interrupted the spell, they would just stand still until they can cast again. I dont know if its general just not scripted but its a huge deal. Also i dont know if this is for other Interrupt/Silences spells too. But with earthschock no matter what Caster-Mob you interrupt it will just stand still and wait where it should instead walk towards you and melee you as long as it cant cast
dycedarge
Private
Private
 

Re: [Post Bugs Here] The Bug Thread

by Kerfilicious » Thu Mar 12, 2015 1:41 pm

When using charge, you charge inside the mob, instead of just right infront of it.

Meaning, you charge, and then you have to walk back a few steps because you are standing behind the hitbox.

I don't know about other systems, but my shadows dissapear everytime a "skill animation" runs. Dont know about casts since I've played warrior thus far. :P
Kerfilicious
Tester
 

Re: [Post Bugs Here] The Bug Thread

by dycedarge » Thu Mar 12, 2015 4:15 pm

I noticed that "Windwall Totem" doesnt seem to work at all. It should do the following "protect party members within 20 yards. reducing ranged damage taken by 32". But it doesnt reduce any ranged DMG at all. Tested in PvP on Hunters/Rogues (throw) and in PvE vs Mobs like "Skullsplitter Axe Thrower" it does not reduce any dmg
even thought its Ranged physical damage.
dycedarge
Private
Private
 

PreviousNext

Return to Suggestions