[Post Bugs Here] The Bug Thread

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Re: [Post Bugs Here] The Bug Thread

by Garfunkel » Thu Mar 12, 2015 7:27 pm

blobeh wrote:As of yesterday my guild has been unable to invite any members and about 50 current members don't show up on the roster.
There's no effective way to contact GMs or admins. You REALLY need to fix that. There are many problems people are asking to be solved with absolutely no response from Nost's staff.

Read the latest patch notes.
FInd me on: Laureliana - Lauraliana - Lauroliana - Lauruliana - Lauriliana
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Re: [Post Bugs Here] The Bug Thread

by Bashta » Thu Mar 12, 2015 11:19 pm

Has anyone had any problems after finishing the "The Lost Fragments"? After collecting the 3 fragments and giving them to the dwarf in Badlands I didnt get the last part for killing the princess in Arathi. He is supposed to do some RP then offering the quest back.

I tried deleting WDB folder but to no avail. Any workaround considering quest chain reward is a really cool trinket.
Bashta
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Re: [Post Bugs Here] The Bug Thread

by Skipper » Fri Mar 13, 2015 2:10 pm

I can get dazed and thereby dismounted even though ice barrier is still up. I cant remember it in retail but all other vanilla servers ive played on you cant get dazed with ice barrier up.
Ty :)
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Re: [Post Bugs Here] The Bug Thread

by Arttemis » Fri Mar 13, 2015 3:25 pm

The Supplying the Front quest for Loch Modan can't seem to be turned in.

Edit: I did the old "abandon and return" for the quest and it was able to be turned in. :mrgreen:
Arttemis
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Re: [Post Bugs Here] The Bug Thread

by cainmosni » Fri Mar 13, 2015 6:57 pm

RFC bug :

I dont know if its been reported or not. But if you go in, and right click any lock with a voidwalker pet (obviously an enemy) the pet will come at you from across the room. Pretty funny IMHO

Edit : saw the other post was accepted. thought id post here as well i guess. sorry for double post.
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Re: [Post Bugs Here] The Bug Thread

by gyorfitam » Fri Mar 13, 2015 9:07 pm

Some wild animals in Barrens (raptors, lions) don't stop following me if they start attacking me.
gyorfitam
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Re: [Post Bugs Here] The Bug Thread

by Hijack » Sat Mar 14, 2015 1:14 am

Minor bug: The guards in Thunderbluff so far have given the right flag destination for profession trainers, if not a bit inaccurate, but they do not give text directions like in retail. Kinda takes a bit from the immersion of the world. I liked often reading the comments of Alliance guards when you asked them for the Warlock trainer.

Miscellaneous bug: Luna Unit Raid frames are not optimized for this server. My HP seems to be accurate but the HP of any single target is given as a weird percentage 100/100 when I have percentage values turned off. Basically, it does not tell me if a foe has 500k hp. It tells me 100/100, not as a percentage, and depending on my damage, that 100/100 value decreases like a percentage value. I deal 32 damage to a mob with 132 HP (according to vanillagaming.org) and the HP shown goes from 100/100 to 78/100. Not a huge issue at the moment, but nonetheless annoying.
Hijack
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Re: [Post Bugs Here] The Bug Thread

by aceer » Sat Mar 14, 2015 1:50 am

1- Picking up Berserker in Warsong Gulch and Arathi Basin disconnects you.

2- Sometimes when u get slowed by a player "RP-walk" is auto toggled.

3- Hitting a player with melee while both of u are running is really awkward and bugged.
aceer
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Re: [Post Bugs Here] The Bug Thread

by Feona » Sat Mar 14, 2015 2:07 am

1. Goblin Land Mine. All Four times I've spawned it for an explosion it has just vanished after it's armed with no explosion or damage.
2. Gnomish Death Ray does a very small amount of damage please look into if it works correctly
3 Also tried using target dummies earlier this week and they didn't seem to work.
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Re: [Post Bugs Here] The Bug Thread

by Avshar » Sat Mar 14, 2015 10:36 am

dycedarge wrote:Every Mob i came across so far ( I'm Level 41 Orc) that was casting any Spell, would NOT walk towards me
if I interrupted the spell, they would just stand still until they can cast again. I dont know if its general just not scripted but its a huge deal. Also i dont know if this is for other Interrupt/Silences spells too. But with earthschock no matter what Caster-Mob you interrupt it will just stand still and wait where it should instead walk towards you and melee you as long as it cant cast


Yes, confirming. Also, if you are a ranged/caster and are attacking a casting mob, the casting mob will move closer to you after every spell, which it should not, he should stand still. With this, the mob will eventually reach you after some of his spells and start melee you.
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And the haters gonna hate, hate, hate, hate, hate...
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