[REQ] Increase|Improve quest-related respawn rates.

As I'm sure you've no doubt noticed, Nostalrius is growing large and doing so rapidly. This is great as it gives us plenty of other people to play and share experiences with but it has one glaring drawback that I'm certain everyone is noticing.
Quest-related respawn rates.
In short, they're abysmal and frustrating to no end.
In retail vanilla it was fine enough because the competition wasn't that fierce, here if you don't get to be first to an object you may find yourself waiting up to a half hour or longer for what should have taken three minutes as droves of players all needing the same thing pile in. This is not something that can be remedied with cooperation, there are simply too few monsters and interactive quest objects to accommodate this kind of volume.
My suggestion is simple, tweak the timers to be a little faster on quest-related objects.
I'm not asking that the monster spawn be turned up to 11, but certainly the items such as the Sea Turtle Remains in Darkshore or the four quest objectives all on 5 minute timers for Bingle's Missing Supplies. Just yesterday I saw seven people all gathered around the same spawn point waiting for the item to come back, some had been there for half an hour just waiting for the spawn only to have someone else get it before them and having to wait yet another 5 minutes, et cetera ad nauseam. I am alliance so I can only speak to that effect but I am positive that the horde experience similar problems, I'm consistently hearing talk about how difficult and competitive the UD starting zone can be for most people in particular.
Quest-related respawn rates.
In short, they're abysmal and frustrating to no end.
In retail vanilla it was fine enough because the competition wasn't that fierce, here if you don't get to be first to an object you may find yourself waiting up to a half hour or longer for what should have taken three minutes as droves of players all needing the same thing pile in. This is not something that can be remedied with cooperation, there are simply too few monsters and interactive quest objects to accommodate this kind of volume.
My suggestion is simple, tweak the timers to be a little faster on quest-related objects.
I'm not asking that the monster spawn be turned up to 11, but certainly the items such as the Sea Turtle Remains in Darkshore or the four quest objectives all on 5 minute timers for Bingle's Missing Supplies. Just yesterday I saw seven people all gathered around the same spawn point waiting for the item to come back, some had been there for half an hour just waiting for the spawn only to have someone else get it before them and having to wait yet another 5 minutes, et cetera ad nauseam. I am alliance so I can only speak to that effect but I am positive that the horde experience similar problems, I'm consistently hearing talk about how difficult and competitive the UD starting zone can be for most people in particular.