My humble list of suggestions

First off let me say great job, and thank you for hosting such an awesome server for everyone!
I have a few suggestions.
1. Remove dishonorable kills.
It is the worst feature in vanilla, and serves absolutely no purpose. It has a noble goal, to prevent players from being too harsh with killing quest npcs, but realistically, unless someone is planning on going to super high rank, this will not deter any potential jerkwad from doing his deed.
The only thing it DOES do, is punish players who want to rank up and prevent them from participating in any type of town/city raid, which is one of the funnest things to do in vanilla WoW, and I am very sad to see that it is basically non existent so far, no doubt because of the fear of DK's ruining peoples ranks.
2. Guards need better coding.
Players can literally walk into the middle of a town, and guards will sit and watch. They agro like mobs, which they are not supposed to do, meaning that if a 60 runs past a level 40 guard, the guard is probably not going to agro due to the level difference. Also, npcs arent calling guards when they spot enemy players.
Believe me, I LOOOOOVE world pvp, but the guards are there for a reason, and they are slacking on duty!
3. Don't make another server!
"BUT M-MUH DRAW DISTANCE" Yes, I know, it sucks, but think of it this way... Adding a second server poses many problems that most players are too short sighted to see. Splitting any gaming community, for any reason, never turns out for the better. One server would become the "Good server" that the majority flocks to, and the rest would be the ghost town that remains. There would be a horde stacked server, and an alliance stacked server. (If you think 40-60 is stacked, you have no idea what youre talking about, i played on a 20-80 server and it sucked!)
It takes all types of players in game to make it as good as it is. Splitting the community will end that.
4. Don't release content super fast to cater to the 1%
Yes, there are always going to be guilds that power through any content released almost instantly. That doesn't mean the other 99% of players are going to be up to speed. Releasing content too quickly just ensures that the top 1% will always have an insane gear advantage over everyone else, and make it so typical players miss content, and have to always feel rushed to keep up.
The server JUST came out, most people are still leveling to 60, and I hear talk of new raids coming out soon.
This saddens me, as I want to take the time to enjoy everything while it lasts, instead of just being forced to power rush through stuff.
This is probably the last good vanilla server that will ever exist. Lets enjoy it while it lasts, huh? Its not about the destination, its about the journey, if you think otherwise, you would be a good retail player.
Those are my main suggestions/concerns. Thanks for reading!
I have a few suggestions.
1. Remove dishonorable kills.
It is the worst feature in vanilla, and serves absolutely no purpose. It has a noble goal, to prevent players from being too harsh with killing quest npcs, but realistically, unless someone is planning on going to super high rank, this will not deter any potential jerkwad from doing his deed.
The only thing it DOES do, is punish players who want to rank up and prevent them from participating in any type of town/city raid, which is one of the funnest things to do in vanilla WoW, and I am very sad to see that it is basically non existent so far, no doubt because of the fear of DK's ruining peoples ranks.
2. Guards need better coding.
Players can literally walk into the middle of a town, and guards will sit and watch. They agro like mobs, which they are not supposed to do, meaning that if a 60 runs past a level 40 guard, the guard is probably not going to agro due to the level difference. Also, npcs arent calling guards when they spot enemy players.
Believe me, I LOOOOOVE world pvp, but the guards are there for a reason, and they are slacking on duty!
3. Don't make another server!
"BUT M-MUH DRAW DISTANCE" Yes, I know, it sucks, but think of it this way... Adding a second server poses many problems that most players are too short sighted to see. Splitting any gaming community, for any reason, never turns out for the better. One server would become the "Good server" that the majority flocks to, and the rest would be the ghost town that remains. There would be a horde stacked server, and an alliance stacked server. (If you think 40-60 is stacked, you have no idea what youre talking about, i played on a 20-80 server and it sucked!)
It takes all types of players in game to make it as good as it is. Splitting the community will end that.
4. Don't release content super fast to cater to the 1%
Yes, there are always going to be guilds that power through any content released almost instantly. That doesn't mean the other 99% of players are going to be up to speed. Releasing content too quickly just ensures that the top 1% will always have an insane gear advantage over everyone else, and make it so typical players miss content, and have to always feel rushed to keep up.
The server JUST came out, most people are still leveling to 60, and I hear talk of new raids coming out soon.
This saddens me, as I want to take the time to enjoy everything while it lasts, instead of just being forced to power rush through stuff.
This is probably the last good vanilla server that will ever exist. Lets enjoy it while it lasts, huh? Its not about the destination, its about the journey, if you think otherwise, you would be a good retail player.
Those are my main suggestions/concerns. Thanks for reading!