Bug Prioritization:

I made a similar thread already in the General Discussion forum, but I feel like there may be more input here. Right now it appears that the majority of assigned bugs are related to dungeons/raids, which is a good thing. However, there is some concern that the secondary priority is mid-level quests based on assigned tickets. I think it would be far more beneficial for the devs to focus on bugs with core class mechanics first and foremost (such as Shamans' totems being resistable) as they're far more likely to turn potential players off than not being able to do a particular quest.