I've talked about this with Daemon & either he didn't believe me or he just forgot, I don't know, but it'd be great if worldbosses became real challenges and not opportunism altercations.
What do I mean by that?
Simply that when a worldboss resets, at the moment, it doesn't go back to full HP while walking but rather when it's on his spawning point, which is wrong, very wrong, and you all know it. So all we have to do at the moment is wait for the perfect opportunity, which is silly, not challenging, and incredibly sad.
So my suggestion is this: fix it. Because at the moment Azuregos is a boring piece of trash that any opportunist can get (most of the kills were 'stolen' kills.)
It'd also be good to fix the fact that someone outside of your raid can actually reset your mob, a mob should only reset if everyone in his aggro list is either dead or outside of his spawn radius. And again, you all know that it's true.
At the moment it only concerns Azuregos, really, but are we gonna see some Lethon ninja @ 17% or so later on? It'd be incredibly bad for the server's image. As well as for the pleasure of actually killing a WB.
I did not post this on the bug thingie because I PM'd an admin about this issue long ago, and I think that a lot of people should see this and start realize how silly of a fight it was up until now.
Please, fix this as soon as possible.