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Real worldbosses

PostPosted: Sat Jun 13, 2015 1:28 pm
by Envy
I've talked about this with Daemon & either he didn't believe me or he just forgot, I don't know, but it'd be great if worldbosses became real challenges and not opportunism altercations.

What do I mean by that?

Simply that when a worldboss resets, at the moment, it doesn't go back to full HP while walking but rather when it's on his spawning point, which is wrong, very wrong, and you all know it. So all we have to do at the moment is wait for the perfect opportunity, which is silly, not challenging, and incredibly sad.

So my suggestion is this: fix it. Because at the moment Azuregos is a boring piece of trash that any opportunist can get (most of the kills were 'stolen' kills.)
It'd also be good to fix the fact that someone outside of your raid can actually reset your mob, a mob should only reset if everyone in his aggro list is either dead or outside of his spawn radius. And again, you all know that it's true.

At the moment it only concerns Azuregos, really, but are we gonna see some Lethon ninja @ 17% or so later on? It'd be incredibly bad for the server's image. As well as for the pleasure of actually killing a WB.

I did not post this on the bug thingie because I PM'd an admin about this issue long ago, and I think that a lot of people should see this and start realize how silly of a fight it was up until now.

Please, fix this as soon as possible.

Re: Real worldbosses

PostPosted: Sat Jun 13, 2015 1:35 pm
by Athene
+1

Current mechanism isn't Blizzlike.

Re: Real worldbosses

PostPosted: Sat Jun 13, 2015 3:05 pm
by Awkwardlol
A real spawn system for Azuregos and Kazzak would be better.

Re: Real worldbosses

PostPosted: Sat Jun 13, 2015 3:27 pm
by Sethzer
Envy wrote:I did not post this on the bug thingie because I PM'd an admin about this issue long ago, and I think that a lot of people should see this and start realize how silly of a fight it was up until now.

Please, fix this as soon as possible.


I made an artifact on their bug tracker long ago (2 months ago actually on this day): https://report.nostalrius.org/plugins/tracker/?aid=396

Still haven't been touched by their devs, which is sad.

As you mentioned, this is not just about Azuregos but about every single mob in the open world or just any mob in the game. They never reset HP when they are resetting back to pull location but instead starts to regen as they are back on their old position. This makes things very trivial which is rather bad.

Re: Real worldbosses

PostPosted: Sat Jun 13, 2015 8:48 pm
by venven
+1

Re: Real worldbosses

PostPosted: Sat Jun 13, 2015 10:30 pm
by Envy
So it's been reported multiple times, by both horde & alliance, it's one of the worst bugs currently present.
Nostal team, I think it is really something you should start considering as very important, no one knows this better than those who play here, it makes outdoor situations really stupid, while it should be around epic.

The first Azuregos kill took less than 2 hours here, it was already a ninja, while other servers had some really intense & extremely long first kills on this boss. Please fix this ASAP. It's probably the most important part of an outdoor fight & it's currently ridiculous.

Re: Real worldbosses

PostPosted: Sat Jun 13, 2015 11:56 pm
by Sparkly
bump

Re: Real worldbosses

PostPosted: Sun Jun 14, 2015 9:58 pm
by Trum
+1

Re: Real worldbosses

PostPosted: Mon Jun 15, 2015 5:13 am
by Bioness
I've admittedly taken advantage of this to kill elites, so I can just imagine the headache it would be when dealing with a boss.

Please fix.

Re: Real worldbosses

PostPosted: Mon Jun 15, 2015 1:16 pm
by Envy
This problem is a big one, could we have an answer? Because I won't ever stop 'bumping' this!