(Game vulnerabilities)hunter farm gold at Dire Maul

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(Game vulnerabilities)hunter farm gold at Dire Maul

by byebyedisco » Fri Jul 10, 2015 3:40 pm

Hey administration,I learned a lot of hunters take advantage of the perfect Dire Maul to farm gold,and at least 100g per hour.you know what is perfect Dire Maul?
the hunter use their professional characteristics to kill the king of North Dire Maul in the frist,then the hunter get a buff of king.After that Hunter exploit this vulnerability can quickly reach the front of the King In the second ,third and fourth.they can run the fastest 5 times per hour.every time a profit of at least 20g.
I would not say the details of the game vulnerabilities in the forum,If GM know it, I hope you can change the game mechanics,and do not let them do that anymore.

Hey guys,you may have misunderstood what I meant.This exploit exists since Nostalrius release,many players use it to quickly run strat ud and scholomance,even if your team there is no hunter,you only need
summon that a warlock provide.Can your group kill the final boss of start ud 5 times per hour?Trust me,you can do it with the exploit.
If the hunter put this exploit used in Dire Maul,they will save at least half the time.
Last edited by byebyedisco on Tue Jul 14, 2015 12:36 pm, edited 1 time in total.
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Nano » Fri Jul 10, 2015 3:52 pm

You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.
Please report any issues you have to the Bugtracker
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by byebyedisco » Fri Jul 10, 2015 3:53 pm

My english is very poor, so some things are difficult to express,Please do not laugh at me,All I said is true.
byebyedisco
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Chaanio » Fri Jul 10, 2015 5:22 pm

I thin I know the "exploit" you mean...

But when I remember correctly this "exploit" was on retail too and blizz didn't do anything against it because it was just a clever use of mechanics.
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by byebyedisco » Fri Jul 10, 2015 7:57 pm

This Game vulnerabilities can be used in many instances.If your group has a warlock,You can repeatedly kill a boss,Instead of cleaning up mobs.Every time directly to the front of the boss,except the frist run.
byebyedisco
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by byebyedisco » Sat Jul 11, 2015 3:28 am

Why do not you respond to me,i have told you@Nano
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Plask » Sat Jul 11, 2015 12:40 pm

Nano wrote:You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.

They FD and skip packs and bosses throughout the instance, make it to the king and then kite him to death and get full tribute loot + boss loot. It was doable on retail aswell and isn't an exploit. Although It's superior for goldfarming.. ;P
Sidesprang wrote:Defcap is overrated at current state of the game.
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by byebyedisco » Sat Jul 11, 2015 1:08 pm

Plask wrote:
Nano wrote:You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.

They FD and skip packs and bosses throughout the instance, make it to the king and then kite him to death and get full tribute loot + boss loot. It was doable on retail aswell and isn't an exploit. Although It's superior for goldfarming.. ;P

I know what u said.But I want to say is this exploit is able on all instances,you know that they can just takes 30 seconds to appear in front of boss again?
byebyedisco
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Cousy » Sat Jul 11, 2015 5:04 pm

Plask wrote:
Nano wrote:You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.

They FD and skip packs and bosses throughout the instance, make it to the king and then kite him to death and get full tribute loot + boss loot. It was doable on retail aswell and isn't an exploit. Although It's superior for goldfarming.. ;P


His bug wasn't that hunters could get to the final boss, his bug was saying people are exploiting instance resets so they don't have to get back to the final boss over and over again.
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by nervous » Sat Jul 11, 2015 5:22 pm

byebyedisco wrote:I know what u said.But I want to say is this exploit is able on all instances,you know that they can just takes 30 seconds to appear in front of boss again?


I want to say I think I know how this happens, but to my knowledge that method was fixed pre-launch. But one of our raiders logged in on top of Onyxia last week and got merked so it's possible that fix got undone with recent changes.
<GRIZZLY>
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