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(Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Fri Jul 10, 2015 3:40 pm
by byebyedisco
Hey administration,I learned a lot of hunters take advantage of the perfect Dire Maul to farm gold,and at least 100g per hour.you know what is perfect Dire Maul?
the hunter use their professional characteristics to kill the king of North Dire Maul in the frist,then the hunter get a buff of king.After that Hunter exploit this vulnerability can quickly reach the front of the King In the second ,third and fourth.they can run the fastest 5 times per hour.every time a profit of at least 20g.
I would not say the details of the game vulnerabilities in the forum,If GM know it, I hope you can change the game mechanics,and do not let them do that anymore.

Hey guys,you may have misunderstood what I meant.This exploit exists since Nostalrius release,many players use it to quickly run strat ud and scholomance,even if your team there is no hunter,you only need
summon that a warlock provide.Can your group kill the final boss of start ud 5 times per hour?Trust me,you can do it with the exploit.
If the hunter put this exploit used in Dire Maul,they will save at least half the time.

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Fri Jul 10, 2015 3:52 pm
by Nano
You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.

PostPosted: Fri Jul 10, 2015 3:53 pm
by byebyedisco
My english is very poor, so some things are difficult to express,Please do not laugh at me,All I said is true.

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Fri Jul 10, 2015 5:22 pm
by Chaanio
I thin I know the "exploit" you mean...

But when I remember correctly this "exploit" was on retail too and blizz didn't do anything against it because it was just a clever use of mechanics.

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Fri Jul 10, 2015 7:57 pm
by byebyedisco
This Game vulnerabilities can be used in many instances.If your group has a warlock,You can repeatedly kill a boss,Instead of cleaning up mobs.Every time directly to the front of the boss,except the frist run.

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Sat Jul 11, 2015 3:28 am
by byebyedisco
Why do not you respond to me,i have told you@Nano

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Sat Jul 11, 2015 12:40 pm
by Plask
Nano wrote:You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.

They FD and skip packs and bosses throughout the instance, make it to the king and then kite him to death and get full tribute loot + boss loot. It was doable on retail aswell and isn't an exploit. Although It's superior for goldfarming.. ;P

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Sat Jul 11, 2015 1:08 pm
by byebyedisco
Plask wrote:
Nano wrote:You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.

They FD and skip packs and bosses throughout the instance, make it to the king and then kite him to death and get full tribute loot + boss loot. It was doable on retail aswell and isn't an exploit. Although It's superior for goldfarming.. ;P

I know what u said.But I want to say is this exploit is able on all instances,you know that they can just takes 30 seconds to appear in front of boss again?

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Sat Jul 11, 2015 5:04 pm
by Cousy
Plask wrote:
Nano wrote:You shouldn't be able to maintain the King buff through a reset of the instance. If there are hunters doing this, it would be considered an exploit or bug abuse. Please send me (via PM) how you believe this is working and we'll investigate the matter, fix the issue and take action according to what we find.

They FD and skip packs and bosses throughout the instance, make it to the king and then kite him to death and get full tribute loot + boss loot. It was doable on retail aswell and isn't an exploit. Although It's superior for goldfarming.. ;P


His bug wasn't that hunters could get to the final boss, his bug was saying people are exploiting instance resets so they don't have to get back to the final boss over and over again.

Re: (Game vulnerabilities)hunter farm gold at Dire Maul

PostPosted: Sat Jul 11, 2015 5:22 pm
by nervous
byebyedisco wrote:I know what u said.But I want to say is this exploit is able on all instances,you know that they can just takes 30 seconds to appear in front of boss again?


I want to say I think I know how this happens, but to my knowledge that method was fixed pre-launch. But one of our raiders logged in on top of Onyxia last week and got merked so it's possible that fix got undone with recent changes.