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NPC Cooldowns

PostPosted: Sat Jul 18, 2015 8:45 am
by VitaBit
NPC cooldowns can get ridiculous depending on the NPC. For example, as a melee class, Wranglers in Desolace will destroy you if you aggro more than one. They will disarm you and net you and around 3 seconds after, you will be disarmed again + nets. As a really well geared level 46 Arms warrior, I was killed by two level 38 wranglers while aggroing them on my way to Maraudon. It isn't just these NPCs, I've noticed it else where. They're definitely not "vanilla". I made a forums account dedicated just to this issue.

Re: NPC Cooldowns

PostPosted: Sat Jul 18, 2015 8:17 pm
by Efie
It's pretty Vanilla.

Re: NPC Cooldowns

PostPosted: Sat Jul 18, 2015 9:34 pm
by VitaBit
I ran Maraudon today and killing Princess Theradras was absurd. Her stomp was never like that in vanilla. We have a level 59 Paladin in our group and it was still a struggle and almost a wipe due to her constant stomping alone. Anyone who says that cooldown is "vanilla" doesn't know what they're talking about.

Re: NPC Cooldowns

PostPosted: Tue Jul 21, 2015 5:22 am
by mike1097
I have to say thats clearly not vanilla. Especially the Wranglers that were mentioned above are ridiculous.
There are many npcs with that problem but I think it's not gamebreaking.
Furthermore at this time (right after release of av) I don't think the devs have time for that.
We need to be patient friend.

Re: NPC Cooldowns

PostPosted: Wed Jul 22, 2015 7:30 am
by Xylon666Darkstar
Is Vanilla.

V/r