Reduce skeleton clutter

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Reduce skeleton clutter

by toeshred » Fri Jul 24, 2015 3:35 am

It seems like there are an awful lot of skeleton piles on the ground from dead players; Especially in big pvp spots like Nesingwary Camp. It may not be blizzlike, but perhaps allowing the skeletons to expire in a shorter amount of time would really help with the server load.
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Re: Reduce skeleton clutter

by toeshred » Fri Jul 24, 2015 12:22 pm

Aunstic wrote:

I don't know that I can trust that comment about not lacking memory or bandwidth. Then what is causing the server-side lag during peak times?

And even if the massive number of skeletons isn't hindering the server, it certainly can cause a client to lose frames per second when there are so many of them.
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Re: Reduce skeleton clutter

by Aunstic » Fri Jul 24, 2015 2:16 pm

toeshred wrote:
Aunstic wrote:

I don't know that I can trust that comment about not lacking memory or bandwidth. Then what is causing the server-side lag during peak times?

And even if the massive number of skeletons isn't hindering the server, it certainly can cause a client to lose frames per second when there are so many of them.

The skeletons are there from 3.3k players online to 8k players online. It's obviously not the skeletons.

As I said in a post relevant to this one, but in a different section: if you're stuck in 2004-2006 hardware, it's time to upgrade.
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Re: Reduce skeleton clutter

by AverageJoe » Fri Jul 24, 2015 7:16 pm

Already suggested:
https://forum.nostalrius.org/viewtopic. ... nes#p84438

Administration already weighed in on it; doesn't affect server performance:
https://forum.nostalrius.org/viewtopic. ... nes#p85163
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