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Please fix combat timers for PvP

PostPosted: Mon Aug 10, 2015 9:47 pm
by Two
Currently the time it takes to get out of combat during PvP is like 3 seconds, which is definitely not the vanilla value. This is especially abused by rogues, who can stun-lock you, run 2 seconds before the stun ends and are stealthed again when you come out of stun, then stun-lock chain again, rinse repeat.

I am also not sure if the diminishing returns on stuns are working as intended, as currently it basically does not exist, so ppl can chain-stun you. However with this one I am not sure how it was implemented in vanilla (if at all).

Re: Please fix combat timers for PvP

PostPosted: Mon Aug 10, 2015 11:39 pm
by Aunstic
You might be wrong on the out of combat time: https://youtu.be/f9TKtD6PX3Q?t=9m19s

Re: Please fix combat timers for PvP

PostPosted: Tue Aug 11, 2015 9:28 am
by Two
That video is banned in my country because of music.

Re: Please fix combat timers for PvP

PostPosted: Thu Aug 13, 2015 3:49 pm
by Two
I found the video somewhere else, but beside that it is pretty boring I don't really see the relevance to this topic. The rogue in question uses Vanish several times and does not stealth because he gets out of combat. As it was in vanilla.

Aside from that it starts to get worse. Basically every rogue 30+ I've seen so far was exploiting the combat timer. Stun, hit 3 times, run, stealth, and again till you are dead. Even hitting the enemy with spells doesn't seem to put them back into combat.

I hope this gets fixed soon before it gets out of hand.

Re: Please fix combat timers for PvP

PostPosted: Thu Aug 13, 2015 9:54 pm
by Aunstic
Two wrote:I found the video somewhere else, but beside that it is pretty boring I don't really see the relevance to this topic. The rogue in question uses Vanish several times and does not stealth because he gets out of combat. As it was in vanilla.

Aside from that it starts to get worse. Basically every rogue 30+ I've seen so far was exploiting the combat timer. Stun, hit 3 times, run, stealth, and again till you are dead. Even hitting the enemy with spells doesn't seem to put them back into combat.

I hope this gets fixed soon before it gets out of hand.

Time specified is 9 minutes, 19 seconds. It's relevant because 9:26 to 9:32 is 6 seconds from the last hit of the dagger on the player mining ore. It may feel like less to you because you're being attacked in real time instead of watching it from the rogue's perspective, but this does show that a rogue should be able to stunlock someone, runaway, and stealth again in order to achieve another stunlock on the player.

When you're hit with a spell or cast a spell, it puts you in combat. You'll need proof that it doesn't, preferably video because screenshots can't capture time. Gifs/webm can, but still go with video. This is the same on your problem with combat length.