Dynamic Herb/Mining nodes spawn rates!

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Dynamic Herb/Mining nodes spawn rates!

by macu67 » Mon Aug 17, 2015 9:34 am

Hello!
Since we have dynamic mob spawn rates for quite a while, I'd like to ask for the same for herb and mining nodes. You could try implementing such mechanics because prices are insane. Excample:
-up to 3k online: blizzlike spawn rates
-up to 4k online: x1.25 spawn rates
-up to 5k online x1.5 spawn rates
-up to 6k online x2 spawn rates
etc.
It could really help the server economy. Currenty we have dynamic mob spawn rates and it already affects skinning and leather prices (They're very low cos most of the leveling players are choosing herb/skin or min/skin for their professions). Similar solution could help repairing some insane prices like mountain silversage or arcanite crystal.
Best regards and keep up the good work guys :)
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Re: Dynamic Herb/Mining nodes spawn rates!

by Hallonkaka » Mon Aug 17, 2015 9:53 am

new pve server will fix this
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Re: Dynamic Herb/Mining nodes spawn rates!

by macu67 » Mon Aug 17, 2015 9:55 am

Hallonkaka wrote:new pve server will fix this

Ye I'm sure every herb/ore farming lvl 60 will now reroll for this pve kindergarten...
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Re: Dynamic Herb/Mining nodes spawn rates!

by Holmes » Mon Aug 17, 2015 3:08 pm

rule #1
you choose a 8k pop server
you deal with a 8k pop server
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Re: Dynamic Herb/Mining nodes spawn rates!

by SloppyBeaver » Mon Aug 17, 2015 5:33 pm

I just recently got into farming Herbs on my warlock and I have to say, I loved gathering. It was so rewarding putting on a podcast and gathering materials for my raids to help everyone out, and to come back with a bag full of herbs. Now.....i think i picked up 8 plaugebloom in the last hour, and that's due to the fact the server reset while i was farming runecloth. It is very discouraging to even bother farming herbs on a server this populated. Please figure out a way to increase the spawn rate. I can understand Black Lotus at 45min but come on?
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Re: Dynamic Herb/Mining nodes spawn rates!

by Robotron » Mon Aug 17, 2015 11:38 pm

Something has to be done. Flasks are reaching 100g per, and BWL isn't even out yet. I can't wait for a year from now because at this rate, they'll be 300g each, no problem, and everyone will need 2 per night in order to do Naxx progression.
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Re: Dynamic Herb/Mining nodes spawn rates!

by Hammersplat » Tue Aug 18, 2015 3:22 am

The devs obviously don't want people using herbs and flasks at the moment. They are trying to replicate early 2005. I just wish they would let us know what's going on. Will it ever become normal or should we just drop herbalism?

Herbs weren't this rare in 2005 but I think that they are trying to make the raids more challenging. Are there other ways to make the raids more challenging?

It would be nice to get an official response to why the herb situation is being purposely made so bad.

It's not unusual for me to do a lap of winterspring, felwood and EP and get 1 dream foil, 2 mountainsilversage etc. I'm sure no other profs spend so much time for so little reward.
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Re: Dynamic Herb/Mining nodes spawn rates!

by macu67 » Tue Aug 18, 2015 8:25 am

If flasks in current content are the problem then why they added them to loot tables so early? Simply multiplying nodes spawn rate won't solve the problem because they did it to the low lvl herbs and now it is ridiculously easy to skill herbalism in the early morning and still very hard at the evening. It has to be dynamic.
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Re: Dynamic Herb/Mining nodes spawn rates!

by Holmes » Tue Aug 18, 2015 8:46 am

the devs just dont want to add more custom/not blizzlike stuff i guess.
maybe the 2nd pve server helps to lower the servers pop a bit and so makes herbs/veins easier accessable for you
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Re: Dynamic Herb/Mining nodes spawn rates!

by pmizz » Tue Aug 18, 2015 6:45 pm

Holmes wrote:rule #1
you choose a 8k pop server
you deal with a 8k pop server


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