Implement Bones despawn

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Implement Bones despawn

by dasupa » Sat Sep 12, 2015 1:30 am

I think you should remove what you did with the player bones and how they despawn faster. The bones are a big reason I liked Vanilla as silly as that sounds. Playing Vanilla is all about Nostalgia and that was a BIG thing for me. I never heard anyone complaining about it lagging them or just complaining about them in general. It removes a ton of the "flavor" from world PvP and I hope you reconsider and change it back to how it was.
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Re: Implement Bones despawn

by Vorfidus » Sat Sep 12, 2015 6:29 am

Lets see here. Lag... Bones... Lag... Bones... I'll take the millisecond or two of reduced lag for $400, Trebek.
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Re: Implement Bones despawn

by Dreez » Sat Sep 12, 2015 10:00 am

each bone on the ground takes up one GUID (= Globally Unique Identifier) slot, opened GUID slots are limited
If the GUID limit is reached the server crashes (GUID overflow)

(pretty much everything uses GUIDs, gameobjects, NPCs.... )


depending on how the server is scripted, GUIDs might be re-used when no longer needed.
--> The bones despawn, GUID is re-used --> server crash is postponed

And obviously, loading gameobjects such as bones takes up ressources and despawning them makes the server slightly (very very slightly) faster
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Re: Implement Bones despawn

by Ghostly » Sat Sep 12, 2015 1:45 pm

The topic title is kinda misleading, but yes, I support this suggestion wholeheartedly. Huge amounts of skeletons really add to the atmosphere of the game. All those pent up bones in such locations as Nesingwary's Camp or BRM are the embodiment of the Vanilla spirit, you can instantly tell that there's been a great slaughter, and there's more to come. Now about this despawn timer, I logged in Azshara a few hours after Azuregos kill the other day, and there hasn't been a single skeleton around, just a few corpses of those who ragequit after dying and nothing more. That just looked wrong, completely wrong. This change needs to be undone.
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Re: Implement Bones despawn

by Dreez » Sat Sep 12, 2015 3:12 pm

no, the done despawn was the correct decision.

Yes, it creates a good atmosphere but how long do you want to keep them up? They're all gone when the server crashes and they do make the server crash earlier as explained above

should maybe go for a longer despawn timer, but it's nowhere near important / worthy spending time on
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Re: Implement Bones despawn

by Natrist » Sun Sep 13, 2015 5:08 am

I also agree and think there are better ways to implement this functionality without using excessive resources.
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