Open PTR, and PTR in general kills competition; solutions.

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Open PTR, and PTR in general kills competition; solutions.

by impossible » Sat Sep 12, 2015 8:27 pm

*** I would like to shed some light over how Nostalrius runs their PTR for future content and what the actual downsides are to the open PTR model. First off, I would like to say that Nostalrius does in fact wish to maintain an as blizzlike approach as possible. So let's have it. ***

Gurgthock wrote:(Apologies for the crosspost from the other BWL thread, but it was off-topic there and, I think, deserves some attention.)

My request is simple: Please, please, please do not put BWL on Test. Let guilds have a legitimate competition and genuine sense of discovery and exploration when the new raid zone comes out on the live servers. Don't force us to spend weeks on Test learning it without any rewards if we want to remain competitive.

Don't allow guilds to learn encounters the easy way by copying over dozens of flasks and hundreds of resist and rejuv potions to Test and using them without concern. You doubtless put hundreds upon hundreds of man-hours into designing and balancing this place. Do you really want the first groups of players in BWL to be abusing the character-copy system to attain levels of power you couldn't have possibly balanced the zone around? Take a guild of 40 people. They can farm and make 10 flasks, 30 major rejuv potions, 20 fire prot potions, 20 shadow prot potions, etc. Give them all to one person on the live server, he copies his character over twice, and then gives them to the next, who copies his character twice, and so forth. And you end up with a raid on Test full of people who can use high-end consumables nonstop to force their way through the carefully tuned encounters. And everyone who isn't willing to sink to that level will be at a disadvantage when BWL comes to the live environment.

We can deal with bugs. We managed just fine with LoS errors from every overhang in MC, with Garr and Majordomo failing to properly reset after wipes, with Onyxia doing chain knockbacks. We understand that BWL won't be 100% perfect on release, but that's fine, as long as it provides the new challenge that we've been waiting for.

Thanks.

Source: http://blue.cardplace.com/cache/wow-dungeons/50928.htm

The contents of this link shows a request from Gurgthock, Guild Master of <Elitist Jerks> on Mal'Ganis US when BWL was under development. Not exactly a nobody, considering that he was picked up by Blizzard after his extreme influence and engagement within the theorycrafting community. The name behind this character is coincidentally Ion Hazzikostas, Lead Raid Designer of Blizzard and has been ever since he was picked up by the company. I encourage the developers to read his plea to Blizzard in the link I provided and how Tigole responded to it. His mindset regarding PTR should be, in my opinion, transferred over to Nostalrius also. Here is why. You have, uncountable amounts of guilds raiding BWL at this stage, learning the bosses and structuring their guild over there. That itself effectively diminishes every aspect of guild competition which is a much more important factor than you would think. It will kill a huge purpose of the realm if this remains a thing. Nostalrius has the opportunity to change this completely; if you think it is good now, imagine how it would be with actual competition added to it. It would give the server some flavour. This is part of building serverhistory and it serves the community well; it is very healthy for the playerbase that you can't just stroll through content like in WoD, e.g. Do you really want to be done with content before the content is actually out, with the guild you're actually raiding with? What is epics and raiding all about if you can pre-clear it in testing environments? Isn't guildprogression and facing barriers a huge part why we came here to play? To struggle a little, for a tougher experience compared to what current WoW has to offer us?

The problem I am presenting here is that guilds advertise themselves in world that they are "6/8 BWL" and "8/8 BWL". There are guilds on the recruitment board with "killpics" of their most recent Chromaggus kill on the PTR, as if it is even remotely relevant. You are there to report bugs, not speedclear and optimize your time, not take killshots, not finetune your strategy, none of that. Emphasis on reporting bugs are close to non-existant per guild. There are so many better models than the current one that you can use, Nostalrius. It is in fact boring to know that you can clear everything on the PTR, and not have a slight ounce of competition on the live server. It removes the excitement factor too, and what the raiders can expect from you.

Over to suitable PTR models. I think it would be far more appropriate to have an IsVV team, and chip-in dedicated testers (if wanted/needed) from the established guilds and form two separate raids to test content in high detail. And you don't have to actually use your own character and port over. Why is that a thing? You're just in the raid to objectively fix bugs. Pre-made characters would be completely fine for an IsVV raid and just run an extremely thorough testing session. You would also have much stronger communication between the actual testing team(s) and the devs. Maybe the devs could even join in themselves? A second suggestion for upcoming PTR would be to again not have guilds join it, but pick players from each guild and form one or two raids for testing purposes. This would not hurt the competitive aspect since they'd all be from multiple guilds and it is self-explanatory. The last model for testing would be to pick several guilds to test several, isolated parts of the given dungeon. This is my least preferred model of the ones I presented, but still a huge step in the right direction.

Have you, the developers, seen the streams of the PTR testers by the way? Participating raiders never discuss bugs, they only focus on the progression and how they can kill the boss they are facing. I can guarantee you that one dedicated raidteam within a closed PTR would produce a better result and the competition and excitement factor, for example for Ahn'Quiraj would be far greater than it will for BWL once it releases. I have already learned and realised that BWL will become somewhat a disappointment, not because of the raid itself, but because of the factors I have presented. Therefore, I hope and beg that you will consider a closed PTR for AQ and onwards, to spark competition and that guilds will have something to really look forward to.

Lastly, to anyone saying, "BWL is easy, lol who cares", I have seen countless and countless of guilds struggling already on Razorgore because they don't have the structure/players to execute the fight. And then you have the Vaelastrasz 1hour barrier which several guilds wiped for several consecutive hours on the PTR. Imagine how they would handle it on the live realm without the infinite consumables and a timer to add to the pressure. BWL is not easy for unorganized/not-so-organized guilds and that is simply how it is. Guilds are adapted to MC standards. Not all guilds are able to transition over to BWL standards which is one step further organizationally which validates my arguments in this thread for closed PTR.

I would be extremely satisfied with a reply from Viper, Daemon or any developer/gm that can provide some reflections over the matter. I genuinely feel this is the best way to go on the endgame content.


Thank you for reading.

TL;DR: The message in this thread is to fix current PTR model and limit the PTR for actual testing for AQ40 and NAXX. Current PTR is treated as progression for every guild and no emphasis on bugs are given.
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Re: Open PTR, and PTR in general kills competition; solution

by Robotron » Sat Sep 12, 2015 8:44 pm

They could just do what Blizzard did and have test sessions that last a few hours for one specific boss.
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Re: Open PTR, and PTR in general kills competition; solution

by Bioness » Sat Sep 12, 2015 9:15 pm

Robotron wrote:They could just do what Blizzard did and have test sessions that last a few hours for one specific boss.


This, you want to know what happens to bosses that aren't tested? Lady Vashj and Kael'thas Sunstrider, aka near impossible to kill and bugged as shit.
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Re: Open PTR, and PTR in general kills competition; solution

by Vorfidus » Sat Sep 12, 2015 9:20 pm

Yeah, Kael and Vashj were nigh impossible, but C'Thun and 4H were overtuned and pretty much the same. It's not like we haven't seen these raids before. I don't really care who downs what bosses on the PTR, as long as the shit comes out bug-free and scripted properly.
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Re: Open PTR, and PTR in general kills competition; solution

by Robotron » Sat Sep 12, 2015 9:25 pm

Bioness wrote:
Robotron wrote:They could just do what Blizzard did and have test sessions that last a few hours for one specific boss.


This, you want to know what happens to bosses that aren't tested? Lady Vashj and Kael'thas Sunstrider, aka near impossible to kill and bugged as shit.

They would put end bosses up on the PTR, since this is 9-10-year-old content as opposed to new stuff. Also, those two bosses of whom you speak were never on a PTR; they came with TBC ship. I'm not sure how much raid content was available on Beta.

Vorfidus wrote:Yeah, Kael and Vashj were nigh impossible, but C'Thun and 4H were overtuned and pretty much the same. It's not like we haven't seen these raids before. I don't really care who downs what bosses on the PTR, as long as the shit comes out bug-free and scripted properly.

Kael was actually impossible until Patch 2.1 (Hyjal/BT). Those two raids were technically in the game with TBC ship, but Blizzard made Vashj/Kael impossible on purpose to prevent guilds from reaching the unfinished content. Vashj was killed by only a few guilds (2-3?) and was bugged/overtuned as shit.
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Re: Open PTR, and PTR in general kills competition; solution

by Dreez » Sat Sep 12, 2015 9:26 pm

If it was new content, i'd agree with the OP but the content is well known.

I don't see a problem in allowing those with less experience to gain some on the PTR while testing bugs (even if it is for wiping on the first boss for hours, some bugs occur only rarely or under specific circumstances)
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Re: Open PTR, and PTR in general kills competition; solution

by impossible » Sat Sep 12, 2015 10:25 pm

I genuinely believe the playerbase would be more satisfied in the long run with a closed PTR for the sake of the factors I presented originally; Expectation, Excitement and Competition. Everytime PTR opens for raidtesting you are not associating it to bugtesting. You're associating it to new content and progression, ensuring the clear is the first thing which comes to mind both as a raider and a leader of your given guild. That is because you are competitive by nature. That competitive state of mind is not meant for the PTR, which is why it is flawed and also a huge paradox (Progression on PTR contra Bugesting on PTR).

Why do you think people announce their BWL progression in world? Read what I just wrote one more time. I'm forced to go through the entire raid in order to bugtest, so it becomes an excuse to go there if you're uncertain about anything. No guild ever revisits PTR to confirm a bug or two. There is no guild announcing in gmotd "We are revisiting BWL tomorrow to confirm the goblins throwing dynamite from 2k -> 300 dmg. nerf confirm." PTR puts raiding in an extremely casual state which does not match with the vanilla raiding model (see my original post with Gurgthock's quote). The philosophy was completely different back then (see all their conferences regarding raiding, their Q&As from 2005 - 2006. See youtube); and if Nostalrius actually wants to maintain their blizzlikesque style, they should abide by the philosophy they ran.

Secondly, Dreez; content is well-known for sure. Does that justify opening BWL for absolutely all guilds? Do you not think two designated raids, that are thorough can observe all the bugs within a given timeframe? Probably much faster than you realise based on your response. First PTR version of BWL on Nostalrius did not have many bugs present; and if there were any, they were quite obvious and easy to spot. Of course you had underlying bugs that had to be researched and confirmed/backtracked, but believe me. It was peanuts.

Encouraging you to understand that vanilla has more to offer if PTR would become unavailable/closed for the majority and strictly for a team (IsVV) which is my plea.
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Re: Open PTR, and PTR in general kills competition; solution

by Dreez » Sat Sep 12, 2015 10:35 pm

I get your point, PTR also allows guilds to find exploits if that's their intention.

Still: I prefer finding a few more bugs instead of having a very little more competition
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Re: Open PTR, and PTR in general kills competition; solution

by Datruth » Sun Sep 13, 2015 2:27 am

I would be lying if I said i bothered to read all of your post.
I don't see how you can draw parallels to the PTR from 2005, back then I would have agreed with you, since nobody had even seen BWL so it was fair game once the instance opened and no one knew what to do. But that is not the case now, everyone either knows BWL from first hand experience or through countless guides, if the PTR becomes exclusive on this server you just give a massive advantage to the guilds who raided BWL for 2 years on ED (there are a lot of them) instead of giving everyone an equal chance at trying BWL beforehand, you can do it as a practice run while simultaniously reporting bugs, so your point about people posting those cheesy kill screenshots are irrelevant (even though I find them extremely cringey :lol: )
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Re: Open PTR, and PTR in general kills competition; solution

by Kuroyu » Sun Sep 13, 2015 3:04 am

PTR definitely does crush the integrity / illusion of challenge / feeling of fairness and healthy competition on the server, absolutely. Sadly, it's a necessary evil to make sure things work properly. Getting a QA team to function as a raid team, who aren't raiders themselves on the server is just nigh impossible.
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