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Mob/Player View Distance Increase

PostPosted: Mon Sep 14, 2015 6:33 pm
by Hellfurian96
Just a suggestion here, no need for trolling and hate ^_^ I know the server has a very high population at times and they adjusted the view distance of mobs in the game, which for me and many other players is very irritating because it's just not immersive. I feel like I'm looking for mobs I need to kill for my quests wasting time walking in the wrong direction because I can't see far enough :P You could throw a brick wall in front of me and I would see it until it's too late. As far as PvP goes it's pretty difficult to turn around and run when a mage/rogue who's higher level starts chasing after you with blink or sprint, because by the time you see them it'd be too late. I think you get the point :3 :?

Re: Mob/Player View Distance Increase

PostPosted: Mon Sep 14, 2015 6:48 pm
by Bioness
My eyes!

Re: Mob/Player View Distance Increase

PostPosted: Mon Sep 14, 2015 8:15 pm
by Vorfidus
Short answer: I'd rather you die a few more times and give me less lag during raids.

Re: Mob/Player View Distance Increase

PostPosted: Mon Sep 14, 2015 8:42 pm
by Pokeypointy
They're adding draw distance little by little. The server is going to get a little worse with the new patch coming but expect overall improvement in small increments.

Re: Mob/Player View Distance Increase

PostPosted: Tue Sep 15, 2015 7:11 am
by Hellfurian96
Pokeypointy wrote:They're adding draw distance little by little. The server is going to get a little worse with the new patch coming but expect overall improvement in small increments.


Thank you for the only real answer, ha.. I was half awake when I made the post, just wanted to see what was going on. I love the server and everything Nos does for the players, just hoping to see at least a little improvement with view distance later on.