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Hakkar fight in ST

PostPosted: Sat Oct 03, 2015 2:20 am
by JCLawst
So is there a way that the Hakkar fight can be fixed in ST?

Re: Hakkar fight in ST

PostPosted: Sat Oct 03, 2015 5:14 am
by Bioness
As far as I know it isn't broken. You will fail the boss if you don't stop the Dragonspawn from channeling, meaning you won't be able to attempt the boss again until you reset the instance.

Re: Hakkar fight in ST

PostPosted: Sat Oct 03, 2015 6:12 am
by Kuroyu
Bioness wrote:As far as I know it isn't broken. You will fail the boss if you don't stop the Dragonspawn from channeling, meaning you won't be able to attempt the boss again until you reset the instance.


you need to stop all 4 from channeling? It seems like they just flew around until aggroed.. I never was able to complete this quest because it seemed to bug.

Re: Hakkar fight in ST

PostPosted: Sat Oct 03, 2015 7:33 am
by Bioness
Kuroyu wrote:
Bioness wrote:As far as I know it isn't broken. You will fail the boss if you don't stop the Dragonspawn from channeling, meaning you won't be able to attempt the boss again until you reset the instance.


you need to stop all 4 from channeling? It seems like they just flew around until aggroed.. I never was able to complete this quest because it seemed to bug.


Dragonspawn, you're thinking of the Wind Serpents, which drop the blood needed to stop the ritual.

Re: Hakkar fight in ST

PostPosted: Sat Oct 03, 2015 10:47 am
by Kuroyu
Bioness wrote:
Kuroyu wrote:
Bioness wrote:As far as I know it isn't broken. You will fail the boss if you don't stop the Dragonspawn from channeling, meaning you won't be able to attempt the boss again until you reset the instance.


you need to stop all 4 from channeling? It seems like they just flew around until aggroed.. I never was able to complete this quest because it seemed to bug.


Dragonspawn, you're thinking of the Wind Serpents, which drop the blood needed to stop the ritual.


Twice I had the blood phase randomly end in my group when I was in that level range. I think the encounter has a lot of issues based on my experience with it.

Re: Hakkar fight in ST

PostPosted: Sat Oct 03, 2015 4:30 pm
by Bioness
Kuroyu wrote:Twice I had the blood phase randomly end in my group when I was in that level range. I think the encounter has a lot of issues based on my experience with it.


I guarantee it ended because a Nightmare Suppressor was able to finish its channel.

The fight with the Avatar of Hakkar requires the use of either the Egg of Hakkar or Yeh'kinya's Scroll.

First off, make sure all of your party is in the summoning room, for once the event begins gates will seal you off from the rest of the instance and anyone caught outside the gates won't be in to help you.

Before the summoning begins, gather up the rest of the party together in a corner of the room beside one of the four flames. Also, in order to make looting the necessary blood off of the Hakkari Bloodkeepers easier, the leader can set the loot options to "Free-For-All." That way anyone can loot the blood and use it to douse the flames, or you can assign one person to be solely responsible for taking the blood and dousing the flames.

When the avatar has been summoned, a variety of mobs will appear in waves. So long as you stick to the corners of the room, you can control how many of these mobs will aggro your party at a time. Along with these will be one of the Hakkari Bloodkeepers. Once you kill it, loot the blood, and douse a flame, a Nightmare Suppressor dragonkin will spawn and attempt to channel energy to banish the Avatar away. This is a bad thing because if it succeeds the event will end and you won't be able to resummon the Avatar during the current run. So as soon as it appears it should be engaged into a fight and defeated. Between waves it is possible to fall out of combat, so the opportunity to replenish mana and mend hp should be taken when necessary.

Once three flames are doused and last bit of blood collected, save it and use the lull in the fight to get ready for the Avatar. When ready, extinguish the last flame and the Avatar of Hakkar will be made solid. During this fight care needs to be taken because occassionally the Avatar will curse one of your party, mind controlling him/her and turning them against the rest of you. Decurse or CC that character if your able to, especially if it's someone who could easily kill one of your clothies if left unchecked. Eventually the curse will wear off and they'll return to normal. Otherwise it's like a previous poster said. The fight is a typical tank and spank.