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Rogue Pickpocket

PostPosted: Tue Mar 03, 2015 4:07 pm
by Grava
I'll try and be as concise as possible.

Some of us have already posted that pickpocketing mobs gives quite a bit more money than is probably intended. While this may POSSIBLY be problematic, I think that the risk versus reward is solid. Here are my reasons:

1. Stealth. Stealth is actually difficult in this iteration, because mobs don't buffer a "what was that?" movement. You're either stealthed, or seen and immediately not stealthed. It's a dangerous game. That means, if you're lucky enough to get behind a mob and pickpocket it before being detected, good for you.

2. I don't know the current state of pickpocketing in the later game, but 50c to 1s per mob is not game-breaking, at least not to start. If a rogue higher level (30+) cares to pitch in their experience (especially with a comparison between what a normal mob will have on their corpse), that would be more helpful to see how this may or may not have to be tweaked.

3. Number of players. If I'm trying to take my time to stealth up behind a mob to pick-pocket him/her, and also trying to quest, I run the added risk of someone pulling the mob before I can both pickpocket AND tag the mob for myself.

For those reasons, I currently suggest we leave the amount of money earned from pickpocketing alone. At least for the time being. I will reevaluate my thoughts on this as I level higher, and again I'd love to hear from higher-level players in this regard.