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PvP BG's

PostPosted: Wed Oct 07, 2015 12:59 pm
by Flp1LUPh
Was creeping around on the Corecraft site, with their BG's they have done the following (i am aware that nostalrius has already implemented some of these).

Code: Select all
Battleground & Arena Queue
The queuing system for battlegrounds and arenas have been rewritten from scratch. The new queue has a very different approach to the problem and should feel a lot more familiar to players whom used to frequent battlegrounds and arenas. Effects the player might notice include:

- You can now re-log without losing your spot in the queue.
- As a group leader you can overwrite other people's queue without asking them all to leave.
- Usage of correct error & status messages.
- Accidental invite of too many players to one faction. E.g., no more 12 vs 8 warsong gulch matches.
- Individual queues. Such as queuing for "Warsong Gulch 3".
- Various visual bugs have been fixed (e.g., the "Eastern Kingdoms" queue).
- And more.

Additionally, we have implemented a solution to minimize empty battlegrounds and to prevent players from leaving one battleground for another. While you are in a battleground, you cannot be invited to new battlegrounds, but you will still maintain your position in the queue.

This means that when a new battleground pops up all invited players will actually be waiting to enter a battleground and are much less likely to abandon their invite, which will lead to fewer battlegrounds with an uneven team balance.

Furthermore this will create a natural flow of different battlegrounds. When one battleground ends, those players are more likely to pop another battlegound that they were already in queue for.


https://www.worldofcorecraft.com/conten ... y-update-3

Some great ideas