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Dynamic spawn timer

PostPosted: Thu Oct 15, 2015 5:30 pm
by melak
This might alreay have been posted, but here we go :

Is there a plan to implement dynamic spawn timers? Leveling on this server is great, except we always have to stay around waiting for spawns that never seem to spawn at a faster rate (which woulde be nice considerning there 2-3 sec lifetime) :)

Re: Dynamic spawn timer

PostPosted: Thu Oct 15, 2015 5:31 pm
by Arev
This is already implemented, do your research before cluttering this board up.

Re: Dynamic spawn timer

PostPosted: Thu Oct 15, 2015 5:32 pm
by melak
Does not seem to work then, was standing arund waiting for a mob (it got killed 3 times during that period), if it is working, then i would say it needs tuning, big time!

Re: Dynamic spawn timer

PostPosted: Thu Oct 15, 2015 6:14 pm
by Pokeypointy
There's a search mechanism on the right top corner of the site with the word "search" next to a magnifying glass, write the keyword(s) of your topic there and look for the proper post before you post.

Re: Dynamic spawn timer

PostPosted: Thu Oct 15, 2015 6:32 pm
by melak
sooo, quest mobs at level 3-4 should have 5 min spawner when lifetime of it is 2-3 sec? when there is around 10-20 people around? Yes, seems to be working :lol: I posted here because people (myself included) dont feel like its even implemented, and if it is, it needs to be tuned...

But it seems you rather like to be rude and tell me to search/not "fill up" the board -.-

Re: Dynamic spawn timer

PostPosted: Thu Oct 15, 2015 6:44 pm
by Pokeypointy
melak wrote:sooo, quest mobs at level 3-4 should have 5 min spawner when lifetime of it is 2-3 sec? when there is around 10-20 people around? Yes, seems to be working :lol: I posted here because people (myself included) dont feel like its even implemented, and if it is, it needs to be tuned...

But it seems you rather like to be rude and tell me to search/not "fill up" the board -.-


There is no exact information on the equation and from what I can gather, it's not affecting unique or rare spawns as that would be plain silly core-balance wise.