A list of possible bugs

< Disclaimer: These are bugs I encountered on different private server projects, not on Nostalrius! >
Hello Nostalrius staff and (future) players!
As someone who has played on many different projects and witnessed the start of many different servers, I've encountered numerous severe bugs on other projects that harm the server's economy, activity, you name it.
Because I obviously do not want the same to occur on Nostalrius, I'll be making a list of bugs big and small that are often not fixed on many projects, and generally aren't impressive enough to release video footage of.
Please forgive me if I state bugs that are already fixed on Nostalrius, for I have not played any beta versions and do not have a crystal clear memory of the released youtube videos.
If anyone can clarify wether or not some, or all, of these bugs have been fixed, that would be great.
Player vs. Enviroment:
- World chests having a ~5 minute respawn timer.
World chests, such as Battered or Solid chests, often have a very short respawn timer on other projects. In many cases the respawn being around 5 minutes, instead of the 2 hour (?) respawn they had on Blizzard's servers. Seeing as chests tend to drop green items, grey weapons and an occasional recipe, this can lead to abuse of the respawn mechanic to farm high-level chests for over 100g an hour.
- Containers in instances respawning or having a short timer.
Notably the Blackrock Depths coffer room and Stratholme crates are often farmed for the same reason as the world chests, as with a faulty respawn or no limit to resetting instances, they generate a lot of gold per hour. I'm personally unaware of the way these containers functioned on Blizzard's servers, but on many other projects these are heavily exploitable.
- Spell damage & Healing wands and X Cloak of Proviciency
On retail there used to be high-level wand drops with spell damage up to 21 and healing up to 33. However these wands were unable to drop after a certain patch. Projects usually have these wands dropping anyway, however, regardless of trying to emulate patch 1.12. Nostalrius might find it in their best interest to allow these items to drop up until a certain point, like Blizzard did, however it is something to keep in mind.
Items called “Adventurer's Cloak of Proviciency” and “Mighty Cloak of Proviciency” also exist on other projects. These cloaks both require level 55 to wear and grant +6 Mace Skill. As far as I'm aware, suffixes such as these existed in beta versions of World of Warcraft, but never made it into the game. They are not supposed to be able to obtained.
- Unlimited instance resets.
I believe I saw or read somewhere that Nostalrius fixed this, but in my personal opinion it's important enough to add it regardless. Instance resets should be limited to 5 (?) per hour. A very popular exploit is to enter an instance such as Dire Maul East and AoE down a single pack inside the instance, loot it, then log out to the entrance of the instance and reset it.
- Spawned mobs giving Exp.
Low-HP mobs that spawn from killing other mobs (such as: zombies in WPL, silithid in Tanaris, silithid in The Barrens) often are the same level as the mobs that they spawn from, and give full Exp because of it. This can cause people powerleveling very easily off of these mobs.
Another probable bug is the “Jungle Fever” quest in Stranglethorn Vale, where you have to turn in Gorilla Fangs to spawn a few wave of mobs and later a boss. It has occured that these mobs could be spawned infinitely, then easily AoEd down due to the quest being repeatable immediately after turning it in for the first time.
- Mob loot tables.
Rare mobs have a habbit of not dropping any item while, as far as I'm aware, rares (above starting-zone lvl) should always drop a green item, with an increased chance of a blue.
Player vs. Player:
- Rank decay.
If you do not get 15 or more honourable kills in a single week, you will not recieve a standing for that week. However on other servers this means that your rank and progress through that rank will not change at all, it will obviously not increase, but it will not decrease either. This causes the issue that people just avoid any and all forms of PvP activity and sit on the rank they wished to obtain, instead of going down ranks or progress every week. This also means that someone who is aiming to obtain a high rank can take breaks in between, chosing not to PvP for a week. This should not be possible.
Hello Nostalrius staff and (future) players!
As someone who has played on many different projects and witnessed the start of many different servers, I've encountered numerous severe bugs on other projects that harm the server's economy, activity, you name it.
Because I obviously do not want the same to occur on Nostalrius, I'll be making a list of bugs big and small that are often not fixed on many projects, and generally aren't impressive enough to release video footage of.
Please forgive me if I state bugs that are already fixed on Nostalrius, for I have not played any beta versions and do not have a crystal clear memory of the released youtube videos.
If anyone can clarify wether or not some, or all, of these bugs have been fixed, that would be great.
Player vs. Enviroment:
- World chests having a ~5 minute respawn timer.
World chests, such as Battered or Solid chests, often have a very short respawn timer on other projects. In many cases the respawn being around 5 minutes, instead of the 2 hour (?) respawn they had on Blizzard's servers. Seeing as chests tend to drop green items, grey weapons and an occasional recipe, this can lead to abuse of the respawn mechanic to farm high-level chests for over 100g an hour.
- Containers in instances respawning or having a short timer.
Notably the Blackrock Depths coffer room and Stratholme crates are often farmed for the same reason as the world chests, as with a faulty respawn or no limit to resetting instances, they generate a lot of gold per hour. I'm personally unaware of the way these containers functioned on Blizzard's servers, but on many other projects these are heavily exploitable.
- Spell damage & Healing wands and X Cloak of Proviciency
On retail there used to be high-level wand drops with spell damage up to 21 and healing up to 33. However these wands were unable to drop after a certain patch. Projects usually have these wands dropping anyway, however, regardless of trying to emulate patch 1.12. Nostalrius might find it in their best interest to allow these items to drop up until a certain point, like Blizzard did, however it is something to keep in mind.
Items called “Adventurer's Cloak of Proviciency” and “Mighty Cloak of Proviciency” also exist on other projects. These cloaks both require level 55 to wear and grant +6 Mace Skill. As far as I'm aware, suffixes such as these existed in beta versions of World of Warcraft, but never made it into the game. They are not supposed to be able to obtained.
- Unlimited instance resets.
I believe I saw or read somewhere that Nostalrius fixed this, but in my personal opinion it's important enough to add it regardless. Instance resets should be limited to 5 (?) per hour. A very popular exploit is to enter an instance such as Dire Maul East and AoE down a single pack inside the instance, loot it, then log out to the entrance of the instance and reset it.
- Spawned mobs giving Exp.
Low-HP mobs that spawn from killing other mobs (such as: zombies in WPL, silithid in Tanaris, silithid in The Barrens) often are the same level as the mobs that they spawn from, and give full Exp because of it. This can cause people powerleveling very easily off of these mobs.
Another probable bug is the “Jungle Fever” quest in Stranglethorn Vale, where you have to turn in Gorilla Fangs to spawn a few wave of mobs and later a boss. It has occured that these mobs could be spawned infinitely, then easily AoEd down due to the quest being repeatable immediately after turning it in for the first time.
- Mob loot tables.
Rare mobs have a habbit of not dropping any item while, as far as I'm aware, rares (above starting-zone lvl) should always drop a green item, with an increased chance of a blue.
Player vs. Player:
- Rank decay.
If you do not get 15 or more honourable kills in a single week, you will not recieve a standing for that week. However on other servers this means that your rank and progress through that rank will not change at all, it will obviously not increase, but it will not decrease either. This causes the issue that people just avoid any and all forms of PvP activity and sit on the rank they wished to obtain, instead of going down ranks or progress every week. This also means that someone who is aiming to obtain a high rank can take breaks in between, chosing not to PvP for a week. This should not be possible.