Dungeon Sets 2

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Dungeon Sets 2

by Redbeard » Wed Nov 04, 2015 5:08 pm

Hello,

I was thinking about dungeon sets 2 and came to conclusion, that if it was released according to blizzard schedule in patch 1.10, it would render it utterly obsolete. While I'm not suggesting it should be released with Zul'gurub, for now some pieces of that gear would be probably too overpowered. It would be good if those sets could be released with patch 1.8 or 1.9 to make them atleast partially usefull, unless you plan to make them only as catch-up mechanic for new players.

Let me know your opinions and thanks for answers.


Best regards

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Re: Dungeon Sets 2

by Arev » Wed Nov 04, 2015 5:15 pm

They have confirmed on their timeline that T0.5 will come with the 1.10 Patch. IMO, adding these items in any different patch would be completely against the intentions of this server.

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Re: Dungeon Sets 2

by Redbeard » Wed Nov 04, 2015 5:17 pm

I'm actually not complaining :) was just suggesting, could i counter with obligatory "updated blue pvp sets released released in 1.6 instead of 1.11" :)
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Re: Dungeon Sets 2

by Arev » Wed Nov 04, 2015 5:26 pm

lol I forgot about that... :)
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Re: Dungeon Sets 2

by Lorilay » Wed Nov 04, 2015 10:12 pm

I agree. They were almost an afterthought by Blizzard that had very little impact when they were released. That said, they were also the main source for totems/librams/idols, so adding them early would mean you'd have to take those items off their loot tables.
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Re: Dungeon Sets 2

by St0rfan » Thu Nov 05, 2015 7:42 am

Lorilay wrote:I agree. They were almost an afterthought by Blizzard that had very little impact when they were released. That said, they were also the main source for totems/librams/idols, so adding them early would mean you'd have to take those items off their loot tables.


It was more of a catch-up pre-raid loot to enable new players to get into raiding quicker.
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Re: Dungeon Sets 2

by Redbeard » Thu Nov 05, 2015 9:25 am

fair point, and if its ment only as catch-up tool then I'm ok with it being released in 1.10. Was just curious if some aspect of vanilla could be tweaked, since it has been done already with some things.
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Re: Dungeon Sets 2

by Killstick » Thu Nov 05, 2015 10:35 am

St0rfan wrote:
Lorilay wrote:I agree. They were almost an afterthought by Blizzard that had very little impact when they were released. That said, they were also the main source for totems/librams/idols, so adding them early would mean you'd have to take those items off their loot tables.


It was more of a catch-up pre-raid loot to enable new players to get into raiding quicker.


I don't know. It was released after Ahn'Qiraj. If a guild needed a new tank and accepted someone it would be alot faster to just run them through ZG/MC/BWL. It would be alot of time and money down the drain.
You could argue that a new progression guild that had to start raiding after AQ release could benefit. But thats only a small part of the community. And if so, that part of the community already exists today aswell. Its not like this gear will allow a starting guild to skip ZG/MC.

Currently PvPers have an advantage that they can acces very high quality gear that shouldn't be available for months. And is sometimes very good in PvE aswell. It wouldn't be that different from implementing D2 sooner. Which would have a much lower impact that the current blue pvp set.

D2 brings alot of new bosses, quests, mobs etc. It would take alot of dev time. Now it can still be somewhat relevant. If they release it like it is mentioned on the timeline it would only be done for novelty. Which would be a shame of devtime.

I don't think introducing the D2 after ZG but before AQ would take away anyones vanilla feel. If anything the 1.12 talents are messing with that alot more than this would. But you have to look at the dev time something costs and the pay-off. Also you want a Vanilla feeling more than you want a Vanilla Code (the last one we cannot even 100% prove).
The feeling i had when blizzard released this was "too little too late". I think if you see how much they built on this idea they would agree.
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Re: Dungeon Sets 2

by Heldunder » Fri Nov 06, 2015 11:13 pm

yeah i found that gear completely irelivent when it was released... there was almost no reason to even bother. welfare epics at best.
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Re: Dungeon Sets 2

by Robotron » Sat Nov 07, 2015 5:52 am

Heldunder wrote:yeah i found that gear completely irelivent when it was released... there was almost no reason to even bother. welfare epics at best.

Helps new players get geared up to raid faster.
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