Some Paladin suggestions.

Im not sure how much coding is required and how it will interact with lag and such. But I have made some suggestions regarding some unused paladin talents and abilities.
Retribution aura
Great in theory, and good for AoE grinding. However, in effect it is quite weak. On my 22 Paladin, it deals 5 damage where your average melee attack deals something like 40+. I think this should scale depending on your level like other skills such as seals. Have it go up by 1 per level gained after learning it won't do much(maybe more for higher level versions of this skill) and scale a bit of your AP - like -12% of your AP, will do - this would cause my level 22 retribution Paladin's aura to deal around 7-10 damage(total). But if this causes too much of a server load, then just improve it's static value by 100% or allow it to scale, eg. 1 per level or higher on later ranks of this skill.
Of course, changes like this should be always up to discussion, because any changes to the core game can have long-standing consequences. As such, the question is, do we want prot pallys to aoe grind better or more effectively. For the, the answer is yes - the base Vanilla game is all that I want, I just want the base aspects to be improved by a bit so every talents feel like they are useful in some form. But I understand if people would be opposed to this, and won't blame them, given what kind of an abomination modern WoW has become.
Improved retribution talent
Not very useful because retribution aura is mainly used by protection paladins who want to AoE grind. Especially when retribution paladins already have access to sanctity aura and such. Increase the bonus to 50%/100% and moev it earlier in the tree where prot paladins who may want to AoE grind can take it, as T2 or T1 talent. Eye for an Eye talent should also increase the benefit of retribution aura against spells by 100%/200%. Toughts?
Improved devotion aura
I feel like this talent isn't worth taking for prot. Improve it's defensive property to by 5%/10%/15%/20%/25% extra, but for the paladin only.
Blessing of Might & Improved Blessings of Might
The problem with this ability is that it doesn't scale. A warrior in T3 is going to grant the same bonus than a warrior in greens. I would like to suggest allowing the attack power granted by this ability to scale off of the paladin's own base AP. This would also make the talent "Improved Blessing of Might" more powerful.
These are just some suggestions off the top off my head. Im not sure how long this server will last, but maybe at some point we could do an in-game poll of these things for characters at level 60 and see how they think about it?
Retribution aura
Great in theory, and good for AoE grinding. However, in effect it is quite weak. On my 22 Paladin, it deals 5 damage where your average melee attack deals something like 40+. I think this should scale depending on your level like other skills such as seals. Have it go up by 1 per level gained after learning it won't do much(maybe more for higher level versions of this skill) and scale a bit of your AP - like -12% of your AP, will do - this would cause my level 22 retribution Paladin's aura to deal around 7-10 damage(total). But if this causes too much of a server load, then just improve it's static value by 100% or allow it to scale, eg. 1 per level or higher on later ranks of this skill.
Of course, changes like this should be always up to discussion, because any changes to the core game can have long-standing consequences. As such, the question is, do we want prot pallys to aoe grind better or more effectively. For the, the answer is yes - the base Vanilla game is all that I want, I just want the base aspects to be improved by a bit so every talents feel like they are useful in some form. But I understand if people would be opposed to this, and won't blame them, given what kind of an abomination modern WoW has become.
Improved retribution talent
Not very useful because retribution aura is mainly used by protection paladins who want to AoE grind. Especially when retribution paladins already have access to sanctity aura and such. Increase the bonus to 50%/100% and moev it earlier in the tree where prot paladins who may want to AoE grind can take it, as T2 or T1 talent. Eye for an Eye talent should also increase the benefit of retribution aura against spells by 100%/200%. Toughts?
Improved devotion aura
I feel like this talent isn't worth taking for prot. Improve it's defensive property to by 5%/10%/15%/20%/25% extra, but for the paladin only.
Blessing of Might & Improved Blessings of Might
The problem with this ability is that it doesn't scale. A warrior in T3 is going to grant the same bonus than a warrior in greens. I would like to suggest allowing the attack power granted by this ability to scale off of the paladin's own base AP. This would also make the talent "Improved Blessing of Might" more powerful.
These are just some suggestions off the top off my head. Im not sure how long this server will last, but maybe at some point we could do an in-game poll of these things for characters at level 60 and see how they think about it?